This is clever, and an interesting combo of adventure seed + whole new mechanic that still works for any system (or even as a stand-alone game)! I love the way the yes/no questions fit fear/will merely by saying yes or no (although I'd argue that, in some circumstances, saying you wouldn't change what happened could be considered a statement of will; but if you wouldn't change it, then maybe you shouldn't come back to life because doing so would undo the sacrifice!). And I LOVE the idea of creating a character, a funny death, and then explaining why they'd say yes or no to the questions rather than coming up with the answers and then explaining it. It's like solo improv!
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Thank you very much, I’m glad to hear you enjoy it! You made such a great point about characters needing to stick to an immoral/no answer in order to keep a sacrifice/martyrdom/etc purpose or maybe they change their mind, their last selfish act to come back?! That adds such a dynamic to a game/journalistic improv story that didn’t even cross my mind when making it; thank you!