When you do a fade transition in modern graphics its a gradual process, i.e. it starts alpha from 0 and go to 1 to fully opaque.
But what your game has and other 8bit systems have had is its a discreet provess, meaning alpha jumps for example from 1 to 0.75 then 0.5 and so on.
I want to know do you manually do the fade in steps or you enforce something that causes this to happen automatically and perhaps other aspects to feel 8bit as well.