HOw did you gather a following?
Shotgun Surgeons
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When you do a fade transition in modern graphics its a gradual process, i.e. it starts alpha from 0 and go to 1 to fully opaque.
But what your game has and other 8bit systems have had is its a discreet provess, meaning alpha jumps for example from 1 to 0.75 then 0.5 and so on.
I want to know do you manually do the fade in steps or you enforce something that causes this to happen automatically and perhaps other aspects to feel 8bit as well.
Hey thanks! Glad you liked it. I always have and had problem with making CA into a game idea and never worked. This was a game jam and I was forced and kinda worked but I really like to make a proper CA game, I've done a lot of prototypes but they always miss something or derive from CA's core principals.
Thanks for the explanation, the example (or anything you might deem would help a C3 n00b is much appreciated!).
I have a couple questions and would appreciate the answers whenever you had time:
1) So you draw the selected color over the whole screen like on a transparent (or not) square sprite stretched to fill the screen?
2) Are you planning to release it commercially?
3) Do you have experience with other engines? And if yes, what are pros and cons of C3 in your opinion for making retro 2D games?
4) What is the best tutorial material to learn making platfromer in C3 in your opinion?
Cheers!
Nice! Sometimes when a level loads or reloads, the music won't start.
A question, how did you replicate the level loading/transition effect of game boy? The one that screen is fading in (or out) but due to color limitations you see only 3 or 4 discreet steps of the fade rather than a smooth one in new games.
Thanks!
Hi,
Using latest FireFox on Windows, after a couple of hours of signing in into itch's site, I have to re-login as if I logged out. Itch is the only site I have this problem with so that's why I'm not ticketing FireFox for this. I tried clearing all my cookies and whatever I thought would help with but alas.
Thanks!