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(+2)

Loved the cutscene at the beginning!
I felt the game is very hard, which is never a problem, but it doesn't reward the player enough to make up for it.

The enemy attack patterns are really interesting though, maybe if i was more into this type of game i would've enjoyed it a lot better. I've had some problems with overlapping audio, and the music can be a little repetitive, the mastering of the two first tracks is a little messed up. I enjoyed the visual style but there could be more visual feedback to help the player, there's too much happening on the screen so things like the player's damage indicator can go unnoticed.

(2 edits)

Thanks for the feedback! What was the issue with the first two tracks? I'm not really experienced with audio so idk what it means when the mastering is messed up, but I'll fix it if I can. We plan to make enemies die much faster (hopefully feels more rewarding), the overlapping audio is actually more of a collision issue with the power ups (which is totally fixable after voting ends), and a visual indicator for enemy damage/clearer indicator for player damage is absolutely in the cards.

(+1)

The volume of those tracks are too different from one and another, and since the main menu is the only place you can adjust the volume that would be very convenient. Glad to hear you're still working on it!