Yeah after another try everything worked properly and I went through the whole game. I will say that the controls were way too janky for me and I found it hard to get past any obstacles without jumping 500 feet in the air
SimplyNarwall
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Very nice vibe. Controls are a little too hard to control. I mean, bike wheels are intentionally made to have a lot of traction, which this bike seems to lack. Also, I'm not really sure what I should be doing, since I cant seem to get off the starter island. But it is still quite fun to ride around the starter island and fling myself into the air off of walls
Thanks for the feedback! What was the issue with the first two tracks? I'm not really experienced with audio so idk what it means when the mastering is messed up, but I'll fix it if I can. We plan to make enemies die much faster (hopefully feels more rewarding), the overlapping audio is actually more of a collision issue with the power ups (which is totally fixable after voting ends), and a visual indicator for enemy damage/clearer indicator for player damage is absolutely in the cards.
The banana is intentionally a little weak so picking up other weapons is more of an upgrade, but we plan to make enemies quite a bit squishier in general. Also, you are totally correct about the portraits. The ones in the bottom left were in fact supposed to be in the middle left, but I had a hard time positioning them correctly on the canvas for some reason. If you want to see the boss/end cutscene, you can watch the video we have in the game's page (Although you will miss the boss start cutscene). Thanks for playing our game!
Initially thought this would be a dating sim for monsters on bicycles. Instead what I got was a very original, fun, and interesting concept with a ton of potential. Additionally, it's already very well fleshed out for the amount of time it took to develop. Only issue is the gameplay is a little too fast to properly manage. If there were some time controls to slow or stop time, it would make the game even better. Also, on trackpad (which I played on) there is no middle mouse button, but I guess that's just cause trackpad players don't deserve rights.
Cool endless runner with great visuals. Feels as though it's extremely hard to ever die, as the health regenning items are as common as obstacles. Also, I would say the black tar spots are hard to see against the black road, but I can't tell what they do since I ran through them a few times and nothing happened.
The controls were a little hard to understand at first, and I felt as though there was not much merit to hitting A and D at all, aside from every now and then to get perfect (seems like acceleration overwrites even if it's slower), and I also got stuck on a wall once. That said, the art and music were great, and I actually enjoyed the concept quite a bit.
Cool game, but I could not make it very far as I am clearly not built for rage games. Also, I had a weird bug where all the textures were bugged and partly see through and phasing through each other making the obstacles kinda hard to see (this is clearly why I performed poorly and not because I'm bad).
Don't worry about it. The game is super tough, and the difficulty curve is more or less a single cliff face followed by Mount Everest. If we could, we would have definitely made a balance pass to make the weapons feel more impactful, rather than such a large focus on only dodging. In any case, thanks for playing our game!