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SimplyNarwall

51
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1
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A member registered Jun 12, 2021 · View creator page →

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Yeah after another try everything worked properly and I went through the whole game. I will say that the controls were way too janky for me and I found it hard to get past any obstacles without jumping 500 feet in the air

Oh, I got to the ironmouse cutout multiple times but it never tp'ed me. Might be a bug. I'll try again

Very nice vibe. Controls are a little too hard to control. I mean, bike wheels are intentionally made to have a lot of traction, which this bike seems to lack. Also, I'm not really sure what I should be doing, since I cant seem to get off the starter island. But it is still quite fun to ride around the starter island and fling myself into the air off of walls

I like the visual style a lot, but it can get very messy and hard to see, especially when the pause menu gets overlayed. 

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Sorry about the sound lol. I'll try to get it fixed or at least lessen the issue after the voting ends . Thanks for trying our game!

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Thanks for the feedback! What was the issue with the first two tracks? I'm not really experienced with audio so idk what it means when the mastering is messed up, but I'll fix it if I can. We plan to make enemies die much faster (hopefully feels more rewarding), the overlapping audio is actually more of a collision issue with the power ups (which is totally fixable after voting ends), and a visual indicator for enemy damage/clearer indicator for player damage is absolutely in the cards.

The banana is intentionally a little weak so picking up other weapons is more of an upgrade, but we plan to make enemies quite a bit squishier in general. Also, you are totally correct about the portraits. The ones in the bottom left were in fact supposed to be in the middle left, but I had a hard time positioning them correctly on the canvas for some reason. If you want to see the boss/end cutscene, you can watch the video we have in the game's page (Although you will miss the boss start cutscene). Thanks for playing our game!

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Initially thought this would be a dating sim for monsters on bicycles. Instead what I got was a very original, fun, and interesting concept with a ton of potential. Additionally, it's already very well fleshed out for the amount of time it took to develop. Only issue is the gameplay is a little too fast to properly manage. If there were some time controls to slow or stop time, it would make the game even better. Also, on trackpad (which I played on) there is no middle mouse button, but I guess that's just cause trackpad players don't deserve rights.

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Really fun and creative party game, but the jump on the browser version felt very unresponsive.

Fun game and nice art, but I wish there were more strategy involved with the cards/tiles.

Interesting sokoban style game with cute graphics. It's kind of hard to tell what y-position the boxes are at, and the audio is a little crunchy.

The upwards loops in the last level needed a little too much momentum, and getting stuck there was quite frustrating, but overall the game is very satisfying and fun to play.

Excellent art and style, but the dialogue could get pretty lengthy, and it was hard to tell where to go, even while looking at the minimap. 

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All of our music was composed specifically for this game, so we didn't have any track that felt appropriate for the starting cutscene. That said, the difficulty is definitely something that we intend to improve upon in the future. Thanks for playing our game!

the game title was ride til you can’t and for me apparently that was like the second platform

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Loved this game. Extremely creative and polished game, and for a rage game (which I usually dislike), I actually had a lot of fun with it.

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It's a cute tower defense game with a lot of great art, but it feels as though there isn't much strategy involved, and the Bicycle part seems ham fisted in.

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I usually don't like visual novels, but this one was a ton of fun to play through! Great job on the writing, although sometimes it was, admittedly, a little cringe.

Cool game concept and graphics. However, although I'm usually a sucker for auto battlers, I feel as though cycling doesn't activate my neurons quite in the same way that battling does.

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Very very ominous. I ran into an enemy on purpose cause I couldn't tell what was happening when I hit a brain and I got spooked... even though I ran into it on purpose. Probably some of my favorite art/atmosphere out of all the games I tried, but I wish the gameplay were a little bit more involved.

It's an interesting game, but it's so hard that (as a non rage game player) it's nearly unplayable. I can imagine it would be fun for anyone who enjoys this style of game though.

Cool endless runner with great visuals. Feels as though it's extremely hard to ever die, as the health regenning items are as common as obstacles. Also, I would say the black tar spots are hard to see against the black road, but I can't tell what they do since I ran through them a few times and nothing happened.

Cool graphics, though I feel as though the blurriness at high speed kind of hurt my eyes. It was also pretty hard to tell when the player died, but other than that it's very well done.

The game has an incredible amount of content for 3 minutes and I am a fiend for gacha. However, it feels as though there are very limited ways to avoid enemies. Would've been nice to have i frames on a dash, or maybe a double jump to realistic avoid jumping cinnamorolls.

Clean and simple gameplay with amazing visuals and audio. On browser the canvas seems to be the wrong size?

The controls were a little hard to understand at first, and I felt as though there was not much merit to hitting A and D at all, aside from every now and then to get perfect (seems like acceleration overwrites even if it's slower), and I also got stuck on a wall once. That said, the art and music were great, and I actually enjoyed the concept quite a bit.

Simple game, but I think it works well. I truly felt as though I was running a cyclathon stream. The only disappointment was the lack of L and Omegalul whenever I took damage.

Incredible art, but I think the game is a bit too long, and the events become a little repetetive.

Amazing art and audio, but it is extremely difficult to navigate around with the equivalent of super ice movement.

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Amazing game, one of the most fun and polished I've played the whole jam. The enemies are obviously very easy, and honestly I couldn't exactly tell if spamming accelerate was doing anything, but I was still happy to win.

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Cool game, but I could not make it very far as I am clearly not built for rage games. Also, I had a weird bug where all the textures were bugged and partly see through and phasing through each other making the obstacles kinda hard to see (this is clearly why I performed poorly and not because I'm bad).

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Looks like a really solid game, but holy fuck did it lag my device (not surprising, I'm running it through wine on a macbook). I couldn't tell exactly what was going on most of the time, but I did like what I saw.

Excellent progression and simple but fun gameplay. I feel theres not much reason to fight enemies though.

Background was blue for me, so it was a bit of a bummer. Overall a pretty solid game, but I feel it could've benefitted a lot from a faster player character and far more common upgrades.

Very interesting game, but the controls are quite janky. Also, the canvas doesnt scale to screen size, leading to a very small game

Game is really interesting, but would benefit a lot from a little background music, and also the ability to just walk away from conversations (Too many times have I restarted a conversation I meant to end)

Very fast paced and a ton of fun. My only complaint is that dying instantly to anything feels very punishing. Also I was so mad when I reached the end of level two and I just fell off without hitting the end.

Pretty simple concept, but done very well. I was confused about the reset at first, assuming that it would reset all your upgrades, but it seems like it only reset your upgrades from your past round. Also seems like the energy boosts don't work sometimes.

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Thanks for playing our game! I totally understand that the difficulty starts way higher than it has any right to, and it has stopped a LOT of players from seeing all the game has to offer. However, I'm glad you enjoyed the sound effects; They were hand picked by yours truly.

Don't worry about  it. The game is super tough, and the difficulty curve is more or less a single cliff face followed by Mount Everest. If we could, we would have definitely made a balance pass to make the weapons feel more impactful, rather than such a large focus on only dodging.  In any case, thanks for playing our game!