Thanks for the feedback! What was the issue with the first two tracks? I'm not really experienced with audio so idk what it means when the mastering is messed up, but I'll fix it if I can. We plan to make enemies die much faster (hopefully feels more rewarding), the overlapping audio is actually more of a collision issue with the power ups (which is totally fixable after voting ends), and a visual indicator for enemy damage/clearer indicator for player damage is absolutely in the cards.