I was on vacation for a few weeks and returned to a bunch of really great comments that got me to re-think and update this game. Check out version two.
Here are some responses/ideas:
I love the quiet year/deep forest - definitely inspired me.
I wanted this to be a tool for visioning concrete, positive, local change.
I included wizards so that players would feel powerful, and changes would happen by magic - negating self-editing thoughts around feasibility and self-interest of powerful groups.
This game assumes that people do know their community well enough to know where the problems lie, or would be interested enough to find out.
This was meant to be GM-less, all players control a wizard and collaborate on using magic to affect change.