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Really good job on your first game jam! The smaller features outside of the main gameplay loop were fun additions. I especially liked the character select screen and the crane grabbing animation. But adjusting the enemy speed or giving the player some way to avoid them would be helpful in getting the player on a roll. It's a bit dissatisfying when the only way to maintain health is having to one-shot the enemies or risk getting flanked and overwhelmed.

I’ll keep that in mind if I ever update the game