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Ok, after finishing the game, i can confidently say that it's great. The mix between Megaman and Metroidvania ended up being better than expected. It liked the map design in general, it felt varied and well paced. Visuals were great, hope to see that expanded and with more tricks in the future. Also, shoutout to the music, that was one of the best aspects of the game. Also the bosses were on the right spot of difficult, but fair, so they were good.

What i appreciated is that the game gives you enough freedom to tackle any area and boss you wanted to focus on without needing a power up, outside of some areas for collectables or to make exploring easier, which is something hard to balance in general, but you managed to make it work in your case. It helped that the movement was well adjusted and smooth.

I only have a a couple of observations in general, nothing big thankfully, but still worth noting:

  • For some reason, performance tended to tank in a few areas, specifically during the heated areas, probably because of post processing. Outside of those, performance was pretty normal, outside of a few hickups here and there.
  • First boss felt way too easy.
  • The camera was a bit unhelpful during the platforms area, due to how difficult is to tell where i'm going to land. Maybe you could zoom out to make the area more manageable and/or do some tweaks to the camera's behavior.
  • For some reason, there are not sound effects during the boss fights, whereas with any other area, said sound effects were played as normal, or maybe it was just me.
  • Some shortcuts were reseted once i left an area and then returned.

I can't say much about the anticlimatic ending, because i understand you ran out of time, and also because i laughed at how unexpected that was. So there is that.

It was great in general, congrats. Hope to see more of you and of this game.

(+1)

Thanks for playing, I'm glad you liked it! This feedback is all super useful, there are some things in here I knew about before shipping and some things that definitely slipped my mind. In particular,

- I suspected performance might become a problem, but I only have my own computer to test on, so hearing from other people is very useful. The fire area in particular has a heat shimmer effect that's probably a bit too much. I'll have to set up some graphical setting presets at some point.

- For the cameras, I was experimenting with a new way of handling cameras this time around, it ended up being a lot of individual camera fine tuning and never quite got to where I was happy with it, but having the camera zoom out for certain sections is a good idea, I'll add that to my list. 

For SMVM I'll probably be scrapping the current level design and just focus on polishing up one area, but I'm glad to hear that you liked the general flow and the way you weren't really restricted in how you could approach it, those were all intentional decisions which I'll carry forward into upcoming levels. I'll also be reevaluating boss difficulty at that point, which is always tricky. Originally the first boss was so easy just because the player has really only learned to jump and shoot at that point and I didn't want it to be a bottleneck, but with a more polished area before the boss I can teach the player more mechanics and potential attack patterns before they even get to the boss.

Again, thanks for playing and for the feedback!