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(+1)

I don't think we've had a bullet hell game ever submitted for a SCREAM JAM, so this is cool! I like the narrative that gives a nod to the taxing experience of having to develop a game. The mechanics and aesthetics are highly reminiscent of Undertale's combat sequences and the interpretation was pretty on-point. I think a graphical representation of the shooting recharge either through the UI or the sprite could have been useful to make it easier to figure out when to shoot. 

Thanks for submitting this game to the SCREAM JAM! 

- SCREAM CATALOGUE

(+1)

Thanks for the feedback. 

We actually already implemented a representation of the recharge in the UI. Your player character glows once you can shoot.
But it seems like this wasn't clear enough for most people. So definitely something we can work on :)