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Thanks for the feedback!

Yeah, the options appear with the area entered and exited signals, which makes them not appear if two icons’s areas were already on top of each other when you press it, so you have to move it away and back.
It’s not a bug, it’s just bad implementation on my part haha. (Basically jam code that worked enough so I left it, but it was on my list on things to make quality of life better, just no time :) )

Thanks for the kind words !

(+1)

Ah gotcha! I had the same issue with how my mobs were made to chase the player. Makes sense!