Hey man... I love your game and I think you will go very far... please don't put the project aside, try to keep improving... I know it's not easy at all because I'm also a video game developer from Cuba... here you have a friend to help... have a big hug <3
Oh, hello there! I didn't receive any notifications for your comment, sorry for the late reply.
I dropped the ball so many times with this project already, you know, promising updates and not delivering. Every single time I thought I had a clear vision of the path I should follow, I ended up second guessing myself, changing my mind, or even trying to remake the game in other engines/frameworks (like Godot or MonoGame). That being said, I'm still very slowly working on the project. Perhaps I should just put more hours of work and get stuff done and published without thinking too much about it. Easier said than done, though.
Recently I've been wanting to publish a paid version of Flatlands on Steam, which would of course require many changes and much content to be done first here on Itch. Maybe this could be a boost to my motivation, since I would aim for weekly updates. About the new game design, only one thing is certain: I want to put more emphasis on the narrative aspect of the game. I don't want it to be just a regular aimlessly survival sandbox experience. The goal is to have other characters and cutscenes with dialogues, choices, drama and humor, while keeping and enhancing the survival and procedural aspects of the game. Also, I want to add easter eggs and secrets!
Here is a sneak peek of the new Inspect/Dialogue system and some new tile designs. Thanks a lot for your kind words, the hug is really appreciated and reciprocal! I wish you the best of luck with your projects :)
Hey man... I really appreciate that you're gradually keeping the project going...
Can I tell you a little secret? I also have several projects in mind but I can't make progress on any of them because I'm busy with others... I guess it's a thing of busy creators haha...
But I have to tell you something that a friend told me: I understand that you have too many things to implement in the game, many... but if you get overwhelmed by the large amount, you won't achieve anything... try to do them one by one... without worrying how long it will take, without worrying if it will be liked more than the others... Just do it for you and no for them...
That's how I've made a little progress with one of mine... it really works... even though my ADHD doesn't help.
I wish you the best of luck with the progress of your project... in fact... if you really believe that making paid versions on Steam will keep you motivated, do it... because it really seems to be a good project and I have no doubt that it has the potential for many people to talk about it and like it...
(The following is not necessary or mandatory) If you need help with someone to test the game, I've proven to be especially good at that with my colleagues, I don't want money for it and I'm very good at keeping secrets ;)
By the way, my name is Alberto, if you need to talk about something private, here's my email perezpozoalberto@gmail.com
PD. It looks really good 👍
Hi, Alberto!
I know it's been some time, but I just want to thank you so much for your comment. Since around when you posted it I've been working more and more on the game, to the point where yesterday I was finally able to release a fairly big update. Reading your post inspired and taught me a lot. I hope you were also able to make progress on your projects! Thanks again for being so kind :)