Oh, hello there! I didn't receive any notifications for your comment, sorry for the late reply.
I dropped the ball so many times with this project already, you know, promising updates and not delivering. Every single time I thought I had a clear vision of the path I should follow, I ended up second guessing myself, changing my mind, or even trying to remake the game in other engines/frameworks (like Godot or MonoGame). That being said, I'm still very slowly working on the project. Perhaps I should just put more hours of work and get stuff done and published without thinking too much about it. Easier said than done, though.
Recently I've been wanting to publish a paid version of Flatlands on Steam, which would of course require many changes and much content to be done first here on Itch. Maybe this could be a boost to my motivation, since I would aim for weekly updates. About the new game design, only one thing is certain: I want to put more emphasis on the narrative aspect of the game. I don't want it to be just a regular aimlessly survival sandbox experience. The goal is to have other characters and cutscenes with dialogues, choices, drama and humor, while keeping and enhancing the survival and procedural aspects of the game. Also, I want to add easter eggs and secrets!
Here is a sneak peek of the new Inspect/Dialogue system and some new tile designs. Thanks a lot for your kind words, the hug is really appreciated and reciprocal! I wish you the best of luck with your projects :)