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Bad Dudes reference detected. Yeah of course I'm playing this game now.

Frick, I love how this game plays. The controls are super clever, even if my aptitude with it is pretty bad. It's such a cool gimmick, one that could've easily been super ignorable if not handled well, but the level design does a great job of forcing you to use all 3 Hecklers separately and simultaneously, rather than letting you steamroll everything by bunching them all together. I love the little optional paths, too. The enemy designs are also pretty clever, with each of them having just the right amount of health, I think. Judging from the readme, a ton of the game's sprites are royalty-free online stuff, but gosh, the stuff that's definitely original is great enough that I'll still give this a high visuals score. Music's great at well, really nice retro sound. The whole game really feels like one of those experimental third-party Genesis joints, in a good way.

The only real complaint I have is that it seems pretty easy to make one mistake, then get sorta combo'd to death by enemies if you can't regain control of your Trihecta. Maybe that's a skill issue on my part. Also Hisami is pretty easy in all 3 fights, at least if you have a couple bombs stocked up, but you know what, that might be a good thing-- I would not wanna get killed at the very end and have to start the whole thing over. Oh, and I didn't really understand what the Spell Level was for. Like, maybe for fire attack it increased damage, but for healing and mysteriousness I didn't notice the level making a difference on the spell's effectiveness.

In short, it's like... Bad Dudes. Yeah, that's what I'm goin with.  Bad Dudes if you controlled 3 orb-had ladies from a birds-eye view and you shot projectiles and it was on Genesis and had really good level design. Yep. Definitely an apt comparison.

Thank you for playing!

Turns out there was a bug with the bomb scaling, so I've just fixed that. (There was also a nasty crash against the final boss. I fixed this too.)

Again, thank you for playing. If not for your post, I might not have found that bug so soon.