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(+1)

LOL the ending got me as well, great work.

I love the sound design, felt very ominous the whole way. That combined with the progression of the notes feels very suspenseful. I would say more story in the notes would be the best way to build on this game.

How did you model the caves? Did you sculpt the whole thing as one piece in blender? I really liked the low poly cave geometry and would love to know the technique you used to make it

Blender tutorial following this awesome video here

It's a lot easier than you'd think actually. That's for 2.8, so some things are slightly different but it mostly works out the same. 

Make sure to export the model with a -col at the end of the name so the collider gets automatically applied. Also, I screwed something up with the normals, or maybe the video does - I'm not sure. I spent like an hour trying to figure out why I couldn't move in the cave until I flipped the normals and reimported, so make sure to get that right.

Oh yeah that does seem pretty simple, nice. I'll definitely be using this at some point for a future jam. Thanks a bunch!