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Wow, a very cool and spooky tone. I really like the sound design, though I would agree with @Ollie1700 that the levels are a bit off.

The silhouetted character with the visceral particle effect looks so cool, and I love the frantic feeling from the camera angle and run animation.

I really like the shaders you used on the ground/sky that gave it that animated paper aesthetic. Super cool looking.

Is there more to the gameplay than just running towards the horizon and looking around at the scenery while listening to the narration? If not that's fine, does a great job of capturing the story of Grendel's flight regardless, just wanted to make sure I'm not missing anything.

Also, I was wondering if you modelled Grendel + the castle yourself or if they were assets you found somewhere? I really liked them both so nice job if they were yours!

To answer both questions:

Nope! There's nothing more to the game than just running. If it was a longer project, I might've included something, but I mostly just wanted to capture the feeling of fear and simply fleeing. That said, now that I'm thinking about it, I feel like with more time I might've added more features that ultimately would've diluted the experience? So maybe it's good I didn't have more time ahaha.

Anyways, I did both models myself! Really not modeling characters, rigging, and I think this was my first time doing "proper" 3D animations, so I'm glad you liked them! Personally wasn't super fond of the final model for Grendel, and was considering it as something to do over after the jam at some point if I wanted to polish things up.

Anyways, thanks for the feedback! Glad you liked it!