Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Something I've learned as an artist is to take a critic's expertise and possible bias into consideration when receiving feedback. It sounds like a similiar approach ought to be taken when getting feedback from play testers, especially with things that are inherently subjective.

(+1)

That can be useful. A playtester with more experience can often be more helpful.

I think my overall message though, was the same as a somewhat popular saying, it's "Too many cooks spoil the broth."

(+1)

You should also distinguish between someone testing the game and someone playing the game and giving feedback. It might look the same in some cases. But there is a fundamentally different approach and different expectations.

This also overlaps, when people play games they know are still in development.

Yep. True.