This would fit better in Questions & Support
Pop Shop Packs
Creator of
Recent community posts
A few tips:
- Having a product on the market does not guarantee demand. Do your research and figure out what assets people like and what gaps in the market exist.
- The assets I make the most money from are set as "pay what you want". If people like art, they often will donate to the artist to support them. Additionally, many people may not outright buy an asset pack from an unknown artist because they're worried about being scammed. Being able to download the pack for free means they can check the product is legit before paying for it.
- Make as many asset packs as you can. Focus on creating a variety of different things in different styles. Track what is most popular and focus on providing more of it.
- And most importantly, don't expect to make a living from this. If you do, you will be disappointed and frustrated. Make and sell assets for game development because you love the process and like working with game devs. This is a really fun and rewarding hobby if you stick with it, but you need to be doing it with the right mindset.
What kind of things are you specifically looking for in your game music?
Music that loops well and adds to the game experience without distracting players
What are things that may make want to or not want to purchase the music?
If the music is distracting to the player, for example, if it suddenly gets louder or changes tempo drastically. If I want the music to change drastically, usually it would be a scripted event that I'd want control over.
What are some things a games composer could do in their music packs to enhance your experience when developing games?
Its nice to have similar motifs in the menu, peaceful, and boss music. It helps that game feel more cohesive.
This is kind of an odd question to post on a website that's neither Steam or GoG. Are you asking why game platforms outside of Steam aren't as popular? Or just GoG specifically? If you're asking about GoG specifically you could post that question on the GoG website and you'd likely get more relevant answers
It looks great! I just noticed a eensy teensy error. There appears to be a miscolored pixel next to the mouth in the front-right-facing 3/4 sprite that makes their mouth look longer than it should (compare to the front-left-facing 3/4 sprite)
Overall, I love your style and the colors work great together
It sounds like you are an artist for the project, correct? Are you credited somewhere in the project? You should be able to still list the project on your CV even if you arent in control of the page on itch.io, I dont think most employeers would really care about that.
Yes, what that guy did sucks, but it doesnt look like its against itch.io's TOS and I cant see how it would effect your career in the long run. That said, you could always talk to a lawyer to see if you have a case here. I'm not familiar with Polish copyright law, so I have no idea if a situation like yours would be handled more seriously than it would in the states
The anti virus is flagging it as a potential virus because not enough users have run it. This is a very common issue for indie game devs and most users know to just run the software anyway.
If you're worried that this warning will deter users from playing your game, you can always make your games to run in-browser.
Could you provide more information? For example
- What is the scope of the project? I.e. How big will the game be and how long do you expect to be working on it?
- What genre is the project? Will it be 18+ (some artists feel uncomfortable being associated with adult content)?
- What style of art are you looking for? Will it be pixel art? Anime? Realistic?
A new user has been spamming in the forums and I don't want to be notified when he posts. I've blocked him, but I still receive the notification because I'm subscribed to the forum. Is there any way to not see notifications when a specific user posts? Or will I need to unsubscribe from the entire forum?