The game certainly improved the more I went into it, the upgrades and the way they opened up the exploration I thought were really well done. The main melon dude was adorable, but there are a handful of fundamentals that I'd definitely recommend adjusting. First of all, I definitely think that when you have a game where you use melee attacks, you should always make your enemies get knocked back by attacks rather than staying stationary after getting attacked. Also, after pressing the attack button there's a delay between the attack animation playing out and the attack landing. Ideally, you'd want the player's attack to register with the enemy as soon as they press the attack button. Very solid entry though, the world design was absolutely the highlight for me I found that to be very well done!