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I really liked the creative direction with the theme where instead of being given a "folklore", its forged by the player's actions throughout the game! It was so well executed, doesn't feel like a game that took only one week! It feels so fleshed out and would love to see what a "full version"would look like! Awesome job as always, guys! <3

Thanks, Danny! The more games I make, the more I realise that a big advantage you get with a longer development time is the opportunity to rebalance things. If we weren't in such a hurry, I'd definitely have tweaked things so that the Cloudwarden and the Fuzzballs aren't as murderous as they are. :D

A full version could be interesting. Would it be one piece of folklore built over the course of multiple levels, or a new bit of folklore for each level, with the outcome of one level subtly influencing the next? Another potential project for the pile!