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A jam submission

MythmakerView game page

The legend is yours to write.
Submitted by JohnGabrielUK, xylvnking, D4yz (@D4yz_Ag0) — 48 minutes, 7 seconds before the deadline
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Mythmaker's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.4004.400
Accessibility#24.0004.000
Overall#93.9003.900
Fun#123.8503.850
Graphics#174.3004.300
Controls#193.7003.700
Theme#284.0004.000
Originality#953.0503.050

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2.stable

Wildcards Used
None

Game Description
Choose one of many paths as you forge a story that will be passed down the generations...

How does your game tie into the theme?
Your actions in the game influence the folklore shown at the end.

Source(s)
We're unable to open-source this one - sorry.

Discord Username(s)
JohnGabrielUK, d4yz, xylvnking

Participation Level (GWJ Only)
This is my forty-second GWJ entry.

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Comments

Submitted(+2)

Great game. Very polished and great artwork/sfx/music. The story element was a lot of fun... I really thought those squirrels would hurt me :)

I played though multiple times just to read the different texts, very well done.

If I had to critique, the music stops playing and game feels quiet and would have loved the game to have been a little longer.

Great job on this one.

Submitted(+2)

Holy moly, this game incredibly amazing. From the game's artwork to the music to the sound effects, the level design, the enemies, obstacles, and even the mechanics. There's nothing that I can say that had bugs or personally that I had problems with. The sword attacking animation is very good and the cooldown time to perform another attack was very cool. I also noticed that there was the options menu where I can adjust the volume sliders around, which is great for accessibility purposes. This game is very solid and very fun to play, what a masterpiece this game despite there is only being 1 level!

Developer

Thank you - really glad you enjoyed it!

Submitted(+2)

The art is great and really liked how the ending is affected by which path you take through the level. I wasn't a fan of the locked camera at first, preventing me from backtracking as I progressed. It made sense once I got to the end the first time, as I could see it may mess with the resulting story.

I really like all the small details in this one, like how you keep your sword out after attacking before you move again and the extra idle animations for both sheathed and unsheathed sword. Great work overall on all of the art!

Loved the music transition effects, really cool!

The platforming felt a little squishy and made it difficult to jump around the spiked objects. The invincibility length after being hit also felt a tiny bit too short with such a small amount of total health. Since the level isn't too long it felt like a good spot for the difficulty though.

All in all a great entry that felt very polished. Nice work!!

Developer

Thank you for the detailed feedback! The number of comments about the platforming has been a bit of a wake-up call, honestly; I thought platforming gameplay was something I "just knew" how to do, but after this, I think I need to take a closer look at what works and what doesn't. Please correct me if I'm wrong, but I think what you describe as "squishy" is the fact that it takes a couple of frames for the character to get up to full speed, and back down to zero again?

Really glad you enjoyed it despite all that. Thanks for playing!

Submitted (1 edit)

Yeah, with this type of platforming where you are required to make precise jumps it can be more challenging when the character needs to build up their velocity. It isn't always a bad thing though if it's intended to be that way, there are plenty of platformers that are similar, if not more extreme than yours.

The jumping did feel a little off though, maybe that mattered more than the character's speed. With a variable jump height like you have, I prefer to be able to make super tiny "hops" when i just quickly tap the key. Instead, your character jumps about 1.5 - 2 tiles high with a short tap of the key.

This is all just my opinions of course! You still did really well! I hope this helps and doesn't just come across as me being really nitpicky about it haha.

Edit: Of course I say that about your jumping, and then go back and play some of my own older platformers that have the same problem... ahahaha!

Submitted(+2)

uh, thats an interesting way to interact with the story :) good job on incorporating the theme! this one felt pretty polished, especially the animations and the music fit pretty well.
Wish I could have forwarded that email, though!

Developer

That'd be an interesting sort of marketing tactic, I suppose...!

Submitted(+2)

The concept is amazing, but the game control is quite unforgiving... I personally don't like how the jump feel... (Maybe a skill issues on my side idk 😅)

Except that I liked everything else! Especially the music !

Developer

You're not alone in thinking that, it seems, so maybe I need to take a closer look at how my platformers control. Anyway, I'm glad you liked the rest of the game! Thanks for playing.

(+2)

I really liked the creative direction with the theme where instead of being given a "folklore", its forged by the player's actions throughout the game! It was so well executed, doesn't feel like a game that took only one week! It feels so fleshed out and would love to see what a "full version"would look like! Awesome job as always, guys! <3

Developer

Thanks, Danny! The more games I make, the more I realise that a big advantage you get with a longer development time is the opportunity to rebalance things. If we weren't in such a hurry, I'd definitely have tweaked things so that the Cloudwarden and the Fuzzballs aren't as murderous as they are. :D

A full version could be interesting. Would it be one piece of folklore built over the course of multiple levels, or a new bit of folklore for each level, with the outcome of one level subtly influencing the next? Another potential project for the pile!

Submitted (1 edit) (+2)

Sweet game and appreciate the controller support, but man am I bad at platformers! Great 16-bit era music.

Developer

Thanks! The music was a bit of a tough nut to crack: I eventually just listened to some Sonic music and said, "alright, now let's just do something that sounds like that."

I'm not sure what to think of the platforming. During development, I thought it worked well, but it seems like a good number of people are finding it harder than it's meant to be. Maybe I'm just too close to it to realise that it's not as accessible as I'd like?

Submitted(+2)

I liked the story telling and the music a lot. The combat felt a bit harsh as you can't knock the enemies back. Overall, great submission though!

Submitted(+2)

Very well executed! love the ending and challenge :)

Submitted(+2)

Awesome submission! I liked the use of multiple endings a lot, I'd love to see some Coyote Time in there though, the jumping was a bit difficult.

Seriously great submission though!

Developer(+1)

Oof - I normally remember to put coyote time in my platformers, I don't know why I missed it this time. Thanks for playing!

Submitted(+2)

Really awesome game! Impeccable visual style and music, and snappy gameplay you pickup instantly. Loved how the music changes with each "level", definitely had to go a couple rounds to see what else was out there. Wasn't able to clear the clouds just yet, but I'll come back to it! Certainly didn't see the ending coming and it really elevated the theme even more. Great work!

Developer

Thanks for playing! I'm glad to hear that you went back to try different routes - I was worried that people would get to the end once and then move on.

Submitted(+1)

Good ending jaja, I liked the music too :D

good job!

Submitted(+2)

Haha I loved the ending! The player was super satisfying to control as well which was great.

Submitted(+2)

Wow, awesomely done. The opening was pretty cool, too.

It's like Mega-man but a fantasy version.

I love Ethan's dramatic death animation. haha

Developer(+1)

I was a Mega Man fan when I was a wee lad, so while it wasn't intentional, I'm glad you found them comparable! And yes, D4yz went all out on the character art (as usual); there are two separate idle animations that you might miss entirely! Thanks for playing.

Submitted

I was a fan, too! Ah, good times.. lol
But yeah, great work.