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(+2)

:0 The game changer reference 

Anyways, I really liked the game! It's nice how y'all implemented the different color palettes for (what I'm guessing is the identity of) each of the characters. The game mechanic is interesting, though I'm not sure whether I am supposed to: find the one right combination that everyone would like, or make different versions that would cater to a specific person to coax out their dialogue. I guess the latter makes more sense but I feel kind of bad when someone that I wasn't targeting the tea towards doesn't like their tea :p.

Still, great game. I'm impressed by how much dialogue and options there is to explore for a game made over a weekend.

(+1)

Thanks a lot for a feedback! Glad that you appreciated character designes and dialogues, they indeed took lots of effort)

The og idea was to find thier unique combination to everyone but yeah, I totally agree, making the same tea for everyone so others dislike it isn't the best option! We wanted to change that mechanic but time is time)) We def will consider that further if we create a bigger project based on that gameplay.

Again, thanks for your comment! 

haha, glad you noticed the reference. I was watching the new thousandaries and as I was writing most of the dialogues I would take breaks to watch drag queen version of Sam Reich and realised why I should put a reference there in the beginning. Because why not? 

I wrote dialogues that can be triggered if the tea was very bad for someone. So sometimes you can just try to go for finding the worst mix of tea for each person instead of the best one. The process of realising which tea works best or worst is, at least in my mind, supposed to include writing down stuff like what you already used for the tea. Perhaps if the jam was longer the system itself would be more understandable for the player, but we can only dream about it now when it's over. :D

I'm glad you enjoyed our work! Everyone put a lot of effort into it. Thank you for the review