Glad that you got the meaning behind so many of the little things in the game!
Oop yea the coyote jump would have been a good idea (considering I was struggling with the jumps even as the creator of the game lol). On the flip side I'm used to weighty jumps and increased the default gravity by a lot, but thanks for the feedback, I'll put these into consideration next time.
Also thanks for the tip on setting the resolution :D (i'm very new to Godot hahah)