Thank you for making this album available for use, it's such a nice range of awesome music! I cut down a couple songs to use as stingers for my retro-inspired game jam entry, they add just the feeling I was looking for: SnakeVerse.
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I really want to like Unreal. It's such a powerful piece of software, but it's almost too powerful, you know? For working on large games with a large team, it's fantastic. Now that I am doing a lot more stuff on my own, I have really grown to hate it. Plus with the huge file sizes, it's hard to get people to try it, and it never runs well on low-spec, or even medium-spec hardware.
I really like Godot, it's a good choice. I really love how it combines the idea of object-oriented structure, but then basically forces you into using those objects in a functional way. Combining that with C# would be pretty nice, and it might be updated now, but when I tried it a while ago the dot net version didn't support HTML5 yet.
I think Godot 4.2 has better integration, but I'm not sure. I'm trying very hard to get into GDScript but not having strict typing and encapsulating functions and statements with white space instead of curly brackets really throws me off haha. Unreal seems CRAZY powerful for sure, but like you said the framework is designed for huge games so even a minimal export is still huge.
Found this article for the current code base of Godot (https://godotengine.org/article/platform-state-in-csharp-for-godot-4-2/) ... short version is that exporting to desktop (Win/Mac/Linux) is fully supported, mobile (Android/iOS) is functional but experimental, and web is not supported yet.
I'm gonna stick with GDScript for this project and then probably try Godot in C# for my next one!