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Frantic motion and engaging gameplay.  Does the post-teleport blue indicate a temporary anti-hog ability?  If so, is there some way to extend it (like the ghost-eating ability from pac-man)?  I think a simple title image would help engagement too.

I enjoyed this game!

Thanks for playing!  The blue indicates temporary invulnerability, much the same as the red after being hit does -- I just made them visually distinct so if you teleport right into a hog, it's more obvious the collision doesn't count. There actually was going to be an anti-hog type ability, but I ran out of time. You're absolutely right about a title image -- hopefully I'll have a moment to come back and add one soon.