Frantic motion and engaging gameplay. Does the post-teleport blue indicate a temporary anti-hog ability? If so, is there some way to extend it (like the ghost-eating ability from pac-man)? I think a simple title image would help engagement too.
Thanks for playing! The blue indicates temporary invulnerability, much the same as the red after being hit does -- I just made them visually distinct so if you teleport right into a hog, it's more obvious the collision doesn't count. There actually was going to be an anti-hog type ability, but I ran out of time. You're absolutely right about a title image -- hopefully I'll have a moment to come back and add one soon.
Comments
Awesome! The red-mushroom pickup effect is really cool. We need to get some pig-snort sound effects in here. :)
Fun and Stupid in spades, and lots of neat, subtleties like the brief immunity after a teleport. Great job.
Frantic motion and engaging gameplay. Does the post-teleport blue indicate a temporary anti-hog ability? If so, is there some way to extend it (like the ghost-eating ability from pac-man)? I think a simple title image would help engagement too.
I enjoyed this game!
Thanks for playing! The blue indicates temporary invulnerability, much the same as the red after being hit does -- I just made them visually distinct so if you teleport right into a hog, it's more obvious the collision doesn't count. There actually was going to be an anti-hog type ability, but I ran out of time. You're absolutely right about a title image -- hopefully I'll have a moment to come back and add one soon.