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(+2)

Always a good sign when you spend a minute boppin' to the music before proceeding past the first screen - nice job Marrow! Gameplay was fun and the difficulty curve was pretty decent - I think you could have added a second enemy crab spawning in the final stage and it would have made things much more exciting! I loved that you could ride the wave in as well as move a little if you're getting washed out, gives just enough flexibility to save yourself in a pinch. It took me a sec to realize what the condition was for proceeding to the next stage, and I would've loved to see something new introduced in the later stages, but jams be jammin' and life is busy! The artwork is quite pleasing to the eye and the crabs look great! Good work Team Turd!

(+1)

Thanks for the detailed feedback, my man! You are not the first person to suggest 2 crabs in a single stage - I wanted to make it work, but I ran out of time! I wrote my A* pathfinding map to conditionally target the player or the water based on the has_grabbed state of the single enemy crab - and then realized that a second crab could not reuse the same map :( Maybe I'll try to cram that into the post-jam patch!