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(+1)

Thanks for the detailed feedback, my man! You are not the first person to suggest 2 crabs in a single stage - I wanted to make it work, but I ran out of time! I wrote my A* pathfinding map to conditionally target the player or the water based on the has_grabbed state of the single enemy crab - and then realized that a second crab could not reuse the same map :( Maybe I'll try to cram that into the post-jam patch!