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(+1)

You'd basically just have to assign an unique tag to the character and then address them by it

(1 edit)

What would the coding look like for assigning the tag to the recently created character? Looking in the globals I can see some of the value checks but don't see anything that can fit in my situation, although I think that's mostly just due to my own inexperience. Would I need to somehow pull the character ID of the starter slave, if so would using the active character check work? This is about the only roadblock I can foresee for me since the guide explains how to make events and such and imagine isn't terribly hard if I can follow some examples in the game. And thank you for the suggestion the tag simplifies a lot of potential issues I thought I would need to deal with haha

(+1)

Yeah, active character might work for it. You can likely use set_stat character class function to assign unique code