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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

(Modding help) Converting a generic character into a Custom/Pregen Character

A topic by Kalloi created 57 days ago Views: 1,016 Replies: 5
Viewing posts 1 to 3
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Hello everyone! I've been looking into modding for strive conquest and while understanding some of the concepts from the guides on here but I'm a bit stuck on something. Hopefully I'm able to word my issue correctly.

Basically I would like to have it so my mod takes the character sheet of the player's first slave/peon they get after joining a faction and convert that character into a pregen/custom character after the player creates them so I can use them for questlines.  The mod I'm trying to make is similar to the concept of the starter slave questline in the original strive but a little more varied with some branches based on a variety of factors such as which faction you joined intially, slave race etc.  So I imagine converting the character into a pregen character is the best method for doing this consistently. 

Any help or explanation with this process is definitely appreciated, or if you can at least explain how to target specific characters in the mansion through godot/modding I would also love that!

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You'd basically just have to assign an unique tag to the character and then address them by it

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What would the coding look like for assigning the tag to the recently created character? Looking in the globals I can see some of the value checks but don't see anything that can fit in my situation, although I think that's mostly just due to my own inexperience. Would I need to somehow pull the character ID of the starter slave, if so would using the active character check work? This is about the only roadblock I can foresee for me since the guide explains how to make events and such and imagine isn't terribly hard if I can follow some examples in the game. And thank you for the suggestion the tag simplifies a lot of potential issues I thought I would need to deal with haha

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Yeah, active character might work for it. You can likely use set_stat character class function to assign unique code 

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Can you consider posting your experience at making your quest mod? While I personally hope there's a proper event editor for Strive similar to Survivalist 2: Invisible Strand and the Thea games. I could still learn from example with 0 coding knowledge like with Monster Girl Dreams.

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Sure! My own personal experience with coding is rudimentary at best from working on some html/twine games but I'll be happy to post what I learn so others can make their own mods :D