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(+2)

Hey, yeah this project was poorly time managed and the emphasis was on the atmosphere, more than on the gameplay. The ending especially was rushed, and it was meant to play out a little differently, but the original idea was too ambitious for the game jam timeframe. So there is just that one ending.

The gate is supposed to be the entrance leading to the temple, which should represent the "true knowledge" or the "happy ending" where no person is allowed - people are left to wander with their questions on the outskirts of the "promised land", never fully getting their life long satisfaction and peace. Ending unfortunately does not fit the metaphor, but that's the beauty of the game jams, find the way to finish the project!

Cheers and thanks for playing!

(1 edit) (+1)

hmmm i think theres value in the ending, i see it as "the simple resolution offered by the temple/gate is an illusion", instead, the true accomplishment is accepting the quest is endless, life-long, never over, which is represented by being a self-questioning statue ^^ admittedly this doesnt feel very emancipatory but at least it makes a lot of sense to me. 


Is the big project this is a vertical slice of the same one from the observer or is it a different project?

(+2)

It is not emancipatory but it strikes closer to the human experience. Love the interpretation!

This project is different than the observer. I want to make something with more freedom to explore environment building and game dev in general, to be able to tackle a more serious project like the observer later. This one is for the liminal game jam which started a couple of days ago. It would be nice to see you joining the competition!

i love the liminal jam but IRL commitments dont allow me to participate this time. I do want to check out all the results though so I'll see you there xD