Hi, you are correct, this is a bug I noticed in my testing as well. From what I've read about it, it's a problem that Godot has loading particles in real-time. Here is a more detailed description of the issue: https://github.com/godotengine/godot/issues/87891
There are some workarounds, but I couldn't implement them in time. Will do it after the end of the review phase.
That said, thank you for the review, hope you had fun! 😊