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Hi, you are correct, this is a bug I noticed in my testing as well. From what I've read about it, it's a problem that Godot has loading particles in real-time. Here is a more detailed description of the issue: https://github.com/godotengine/godot/issues/87891

There are some workarounds, but I couldn't implement them in time. Will do it after the end of the review phase.

That said, thank you for the review, hope you had fun! 😊