very good and solid game!!!
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Abyssal Trench's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #4 | 4.143 | 4.143 |
Audio | #9 | 3.943 | 3.943 |
Graphics | #10 | 4.429 | 4.429 |
Overall | #13 | 3.710 | 3.710 |
Fun | #16 | 3.771 | 3.771 |
Accessibility | #42 | 3.171 | 3.171 |
Originality | #62 | 3.429 | 3.429 |
Theme | #107 | 3.086 | 3.086 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
none
Game Description
Abyssal Trench is a fast paced game where the player will guide a submarine in search of a mythical creature!
How does your game tie into the theme?
The player must go after a folklore creature at the bottom of the ocean, and will discover more about it through dialogues scattered throughout the environment.
Source(s)
no
Discord Username(s)
ccadori
Participation Level (GWJ Only)
2
Comments
Liked the mechanic on keeping the submarine from being hit by the walls and going deeper.
The graphics of the submarine and environment looked good, and the nice bubble sounds as well as the music helped set the atmosphere really well.
Nice job!
Overall visually and audio is polished. I might just be bad but controls were really difficult but overall amazing vibe with this game!
I really like the graphics and atmosphere!
The game is hard, but it still feels pretty fair. The controls are complicated but not absurd, it doesn't feel like I completely lose control of the sub at any point.
I have to admit I didn't get very far on account of me not being very good, still I think it might deserve to dedicate some time to it to see the end.
Wishing you the best on your gamedev journey!
This was great! I love how polished and atmospheric it feels!
Very neat idea to control the sub on the descent, and the little lore walkies along the way were a nice touch too.
Congrats!
Indeed, very well done with this game. Very strong contender!
I gave it 3 tries, and even sat the sub in a ditch to AFK and make food. High score was 3720! I read your other comment about not actually having a kraken or further story, which is a shame. Every 1k I was hoping something spooky would show up.
Super chill, audio was done beautifully. Art was polished and consistent.
One of the issues was that, to me, the floaties felt more like a hindrance than a power-up after 2, as it was just kinda too quick to control. That, and the dialogue wasn't up long enough to read, while also trying to pay attention, along with it kinda taking up too much of the screen. I think a standard sub-title sorta thing along the bottom would have worked a lot better for that.
made it to 3100m than gave up. had hoped to see the craken ;)
super game!
Hi, I'm sorry for the expectation created, there is actually no Kraken or creature implemented. The plans were to bring an ending to the story, but due to lack of time, I chose to focus on the experience itself, and left the ending open.
Anyway, I'm glad you got this far, I only remember going over 3000m once, so I believe you're really good at steering the sub! 😊
Nice little game! I find the controls quite hard but I'm sure I just need to practice more. Not sure if you're going to return to this project at all, but one thing I noticed is that the first time I hit the ground and the first time I hit a bomb, there was a lot of lag, presumably from loading textures or something.
Hi, you are correct, this is a bug I noticed in my testing as well. From what I've read about it, it's a problem that Godot has loading particles in real-time. Here is a more detailed description of the issue: https://github.com/godotengine/godot/issues/87891
There are some workarounds, but I couldn't implement them in time. Will do it after the end of the review phase.
That said, thank you for the review, hope you had fun! 😊
Overall it's a well-polished game, the music and sound create a perfect underwater atmosphere, and the art is very good.
Great work ! :D
nice fun game! made it right around ~2400m which felt pretty spooky, I had a strat where I rolled my sub along some terrain to get angled just right and once I got deeper that killed me lol, after reading some comments I'm guessing the gravity multiplier going up made my strat a death sentence lol fun game tho, I wonder if you secretly have a monster at like 5km or something crazy.
Very fun to play with a lovely aesthetic! I do wish the gameplay was a bit more varied. I liked the idea of the flashlight upgrade, but it never seemed to get much darker. I only reached a depth of 1139m, and I see from your other comments that a little bit deeper there is some more content. I only wish the variety scaled up a bit faster.
Over all I really liked the game though! The sub controls felt very intuitive, and were just difficult enough to make navigating the depths an engaging challenge. Lots of fun!
lovely game! I like the Characters a lot. It does get repetitive after a while but hé its a jam game. ended up getting to 890 m!
Love the atmosphere and the art! Especially the character art! The music and sounds effect also really put you in the mood!
I was abble to go around 750 metters, don't know if there's more content deeper?
I think a little bit more attention to the fact that my whole crew DIED would be great ahah, i was horrified at first when the submarine broke. A sentence or two to acknoledge their lost would be great imo.
At first the controls where quite unintuitive, but when i understood that i had to go slowly and steer when slowing down/lifting, it felt better and really felt like controlling a submarine at the end of a cable.
I wonder how the levels are generated?
I also really liked the pickable lore pieces, would be great to be able to bring them home and have some unlockables/be able to read them again (thinking of the wildcard ahah). Idk i really like the idea of having a lot of crews sinking there over generations, i think a feeling of time passing would add something to the experience!
Anyway! Incredible game, congrats! And i just noticed that you did it alone, wow!
Hi Cal, thanks for your detailed review, I'm really glad you had fun! 😊
Regarding the levels generation, there are some blocks (groups of grounds, plants, enemies, and powerups) with different levels of difficulty.
As the player progresses, I instantiate blocks below them and delete the ones above.
The deeper, the greater the chance of instantiating a more difficult block.
The game has content up to about 1500m, I believe. Then it becomes a little repetitive. At around this depth, there is practically no light, 2 types of jellyfish, and mines everywhere.
There are around 15 pieces of lore throughout the game, which are found sequentially, but the depth at which they are instantiated is procedural.
Yes, I developed it alone, it was a really fun adventure, the only thing I didn't do was the audios, I got these from Pixabay (the credits are in the game page) 😁
Was 20 or so meters far from 2500m when I touched a mine.
I was wondering what the purpose of the flashlight was until it got pitch dark. Not sure if maneuvering became more difficult the farther I was in as pressure was stronger or it was just my imagination. I liked the game.
Now THIS IS A GAME!!!! You nailed it. Its fun, physics are consistent, its mysterious, ambient, art style is awesome. 10/10
Whoa, I loved the whole vibe. The sound of water made me sleepy a bit. It was so comfy until... I hit those "Crank!" sound bits. It's a simple, well-balanced game that I can easily see it played on mobile.
Note, I had a bit of buggy loading of the game. Once it loaded, it was fine but I had to refresh/force-close the tab a couple of times (I used Chrome on MacOS).
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