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(+1)

This is cool! I wish the gameplay in the dream world was substantially different from the waking world, but it is still a neat visual effect that I think I have not seen before. The levels felt a little too narrow to effetively navigate around the "chasing" enemy ghosts, but that might also be a skill issue!

(+1)

I did plan different gameplay for the dream world, but I was too ambitious for the time limit. 
I'm really bad at making levels and increasing difficulty so I don't think it's a skill issue.
Thank you very much for playing my game!