To be honest I have no idea, I was searching for fixes, because other people reported it too...
CS-WalkerJax
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WOAH, this was really nice!!! So much content and the computer interface is nice to use. Reallly loved this one, so many funny dialogs and texts, I loved the whole idea, and the whole game was really smooth. It would be amazing if there was a polished up version of this game in the future.
Good job, keep up gamedev!
Woah, my game is also located in a french restaurant, but it has a bit less emphasis on the food. THE MUSIC IS SOOO NICE!!!! It has a really charming style, and the whole atmosphere really elevates the mood. I really like this game, it's pretty relaxing! Love it when the boss comes inside when you messed up the order. It's a really cute small game.
Great job, keep up gamedev!
This was the first game I saw on the submission page to check out, but I never really got around to it until now. Love the atmoshpere, its realllllly nice! I think its definitely worth to continue developing so good luck with that, and also the humor was really great XD, also great audio!
Well done, keep up gamedev!
What a nice concept, really liked the whole thing with the theatre concept, however I found the game too difficult with weird controls in the beginning and it fells as if the input lags behind and that can be really annoying, but with a bit tweaking and pacing it falls in place. For a first game, it's really good. I think it fits the theme great, and the idea is really nice.
Good job, keep up gamedev!
WHY IS THIS SO FUN? The concept is really funny to me, I love the music, it REALLY fits the mood of a cat just absolutely destroying every vase in the room. The only thing I found jarring is the screen shake. It feels like the game just slows down and the input becomes slippery. I often messed up the jumps because of it and felt a bit annoying.
Other than that, GREAT JOB! Keep up gamedev!
Damn, the whole time I was like "Huh?,, but it amused me. I find this game rally funny, everything seems normal, and Im collecting gunpowder for a bomb. Great job, the gameplay was fun.
The audio was a bit jarring and the jumping sound effect is way to loud for me, but other than that, I loved everything.
Well done, keep up gamedev!
Woah, what a GEM, and you made it alone? Amazing.
It was really short but quite rich with story. Really loved it. The graphics are awesome, and the music is catchy.
I really love the whole theme of the game, with robots that malfunction every second and I need to cover it up.
Great job! Keep up gamedev.
This was REALLY GREAT! I loved the concept, and I feel like it fit the theme.
It was a pretty relaxing game to be honest. The one thing I did not understand , are the blocks which materalize the platforms. (Like which ones do that)
At one point I thought that I soft-locked the game, but I finished it. :D
If this is really your first release, I can't imagine how good you will be, great job!
Keep up game development!
Little fun game, loved the story and the setup, however, kind of found it anti dramatic that you could just accuse Croco of stealing the parallelogram and Croco instantly confesses. I know he felt bad about himself but a bit more interactions and dialogue could have made it better. However the playful vibe of this game is really nice, and an actually pretty great dialogue system is in place. The credits song is fun. Overall good job, It was a really fun small game! I kinda feel bad for Croco tho...
The game is really smooth and has a really nice take on the parallel theme, the controls felt janky at first and I had trouble understanding, but got hang of it eventually. The sound effects were satisfying, some ambient music could have helped, but I don't actually think that it's really necessary, I just really like music. The graphics is really helpful, with highlighting the walls you are currently one, That's a really valuable guideline throughout the game.
Overall, great job!