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Thanks for the feedback. We are a three person team that made this game in 9 days, we are aware it is not optimal but it's always a great opportunity to learn. Can you explain which bug with the verses you encounter?  We made it so of you rightclick the verses go out of the books quicker to save time, is that it? The adventurer's hitbox is indeed weird, we wanted to experiment with the skeleton2D node, which does not have a flip_h value, which was a good learning experience. The medallion in the magic carpet zone you can get, we just didn't want you to get it from above, maybe try a different verse in the book (which we tried to make the main mechanic, so that is important). Same goes for the Rapunzel medal, remember here that actions have consequences and you will be able to get this one with a bit of experimentation. We are sorry you were not able to get all the medals and feel you have played a repetitive and broken game, we tried to do the best we could in the time given. 

So I don't remember exactly what was happening with verses, but right click was working fine, it was dragging with left mouse button that bugged. I think once when I tried to remove a verse from a book by dragging it disappeared completely and I had to reopen the verse-book for it to appear again. 

With the carpet medallion, if it is not meant to be acquired by air, you should make something that hints at it. Because right now, there's nothing indicating that getting it by air is the wrong way, you just die in the air as if there's bug and no indicator of what killed you is there.

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Thanks for letting us know, though we can't seem to replicate the bug. Did you play the webversion, it might have lagged a bit there? Would it be possible to send a screenshot? We have a known bug in the book scene but the verses should be working.  We agree it would be good to have a collider for dying in the air -  we had a few ideas for this but it wasn't feasible to implement everything within the game jam timeframe. The carpet medallion is not the only one that has that. Sorry if you found the puzzles too difficult, we did try to make it fairly challenging within the time frame. Thanks for trying our game!