Thanks for letting us know - we'll check out the bug. Glad you enjoyed the game, we had fun putting it together!
The Wondering Vagabond
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Thank you - glad you enjoyed playing it! You can access the verse edit screen by clicking on the quill and ink pot icon in the main screen, and from there drop verses into the different books. The tutorial clues should disappear once you take that action and then also explain more on what to do. Did the text not go away when right clicking? - thanks for letting us know!
A nice interpretation of the theme, the art is super cute, and I liked the music as well as learning about the Native American creation myths. Was there a way to put out the fires by delivering rain? If so I couldn't get it to work, and my world kept getting destroyed by fire. :( But I had fun trying to catch the rain and deliver it to my vine. I would have loved a bit more of a heads up of where the next rain drop was coming from as I found it pretty challenging to catch them, but maybe that was just me! Good job overall!
Thanks for your feedback and glad you enjoyed it overall! We could definitely work on the mechanics more - we were experimenting with bone 2d animations which had a few challenges in implementation, though you can move side to side while climbing if you also hit space. ;) That's a shame it was laggy - were you playing the web version?
Thanks for letting us know, though we can't seem to replicate the bug. Did you play the webversion, it might have lagged a bit there? Would it be possible to send a screenshot? We have a known bug in the book scene but the verses should be working. We agree it would be good to have a collider for dying in the air - we had a few ideas for this but it wasn't feasible to implement everything within the game jam timeframe. The carpet medallion is not the only one that has that. Sorry if you found the puzzles too difficult, we did try to make it fairly challenging within the time frame. Thanks for trying our game!
Thanks for the feedback. We are a three person team that made this game in 9 days, we are aware it is not optimal but it's always a great opportunity to learn. Can you explain which bug with the verses you encounter? We made it so of you rightclick the verses go out of the books quicker to save time, is that it? The adventurer's hitbox is indeed weird, we wanted to experiment with the skeleton2D node, which does not have a flip_h value, which was a good learning experience. The medallion in the magic carpet zone you can get, we just didn't want you to get it from above, maybe try a different verse in the book (which we tried to make the main mechanic, so that is important). Same goes for the Rapunzel medal, remember here that actions have consequences and you will be able to get this one with a bit of experimentation. We are sorry you were not able to get all the medals and feel you have played a repetitive and broken game, we tried to do the best we could in the time given.
Cool idea! I definitely think this has potential to be expanded into a full game. If you do expand it I would consider a more complex mechanism for gathering pasta. I was also unsure about the value of upgrading my pasta power as I seemed to kill the enemies with one shot on minimal power anyway? But fun and strangely addictive!
Wow - so impressive to have made such a complete game, and with online multiplayer too! I liked the graphics and music and it was fun to play. I could've used some kind of minimap as I kept getting lost and couldn't find my brewery lol. But I enjoyed collecting ingredients and discovering the different recipes - great job!
A lot of content, well done! After I got a key I did not know where to go and my quests list disappeared. It would be good to keep using this to give some hints on what to do or where to go? The puzzle to get in the cave was well done, with a small hint to when you get stuck. Long live the Capibara!