Really clever idea and well executed, very satisfying to play! I also like the interpretation of the theme around alchemy as transformation. Beautiful art and animations, and the music and SFX are also well done. Does the tone on the land SFX change depending on the number of stars collected during the jump? If you wanted to expand it further, I think a gentle swaying effect on the flowers would make this even better. I think there are a lot of people experiencing anxiety or stress who will appreciate this – well done and thank you!
The Wondering Vagabond
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I hoped these rumors about dryads were not true but what can you do. Really great entry for a first jam, The crossbow and axe animations were really satisfying !The music and sound effects also fitted well together. I did not feel the camp was a very safe space in the end ;). Really great job, very enjoyable!
There is a lot to do in this game. I did run into some issues though. When the plutonium comes out, and you press 'e' again you will be stuck fishing for a while until and time keeps ticking. When I collected the 2 items (and newspaper confirmed all ingredients were picked up) and went to the house to craft nothing happened and I ran out of time. Lots of creativity in this!
Thanks you so much for your kind words! The theme and game came up in a brainstorm session about the unforeseen consequences. We thought of several different animals but decided on the cane toad in the end, for its clear reputation and number one invasive species. One of our team members is from Australia, the other two from different parts of the world! You are definitely correct about the highlighting, it would be a relatively easy thing!
Thanks so much for the feedback, we worked a lot with the difficulty level, so that's good to hear! We were thinking of the theme in terms of you start with the straight-forward goal of catching flies, but the more successful you are this has the unintended consequence of more toads been created (they should not sleep their back ;)), which makes it harder and harder for you to actually catch flies. Plus the bigger picture unintended consequences of introducing invasive species. We wanted to add seasons to the game which would have been cool if we'd had more time, so we had to be content with just two of the wild card in the end. Thanks again for playing and glad you enjoyed it!