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Really liked this! Especially the ending - very fitting for the questions posed before it. Not much more to say, other than it was enjoyable and induced some good thinking.

As technical feedback: I had problems with the web version and mouseview in Firefox on Manjaro KDE Linux - it seems like even in fullscreen mode, the mouse did not get captured. I would have to check, but I think Godot has a way to force mouse capturing within the... window manager? Something like that. That could be a quick addition (probably after the jam).

The downloaded version worked like a charm in wine, though, so no issue in enjoying the game :)

Good work!

(1 edit) (+1)

Hey, thanks for stopping by and I'm glad you liked the experience!

Appreciate the feedback, the project wasn't playtested enough on the web version before the release, and this bug became apparent after the game jam ended. The fix is easy though and I'll make sure to get it resolved after the jam is over.

Here's the video with the solution for my or anybody's future reference: