UPDATE: You inspired me to make a blog post and post it permanently on top of the descriptions of both of my games, talking about my stance on AI art and how these games do not represent me anymore. You can find that blog post here.
I'm considering making a notice or something on the game itself because I feel like this doesn't represent my current opinions on the subject. When I made the game, the most early AI art models had just released, and had this imperfect, surreal look to them. As a computer scientist, I was fascinated by what it could do, and since this game (along with Cohabitation) was made for a school project with a development cycle of only a couple of months, I decided to use that art because I felt it complimented my surreal game quite well. Since then, it has become much more clear that these models are trained by stealing art (and the models that have came out after the one I used are much more obvious about that).
So now I am left with some options. I could delete the game, since I feel like it doesn't represent me anymore, but from some of the comments and private reviews I know it means a lot to people, so I don't want to do that. I think my current decision is to never use AI art again, a decision I made clear whenever this discourse has come up before. I am an artist (my second side hobby is making webcomics) and my next game will be worked on in conjunction with many of my artist friends. Because I am an artist the concerns about stealing art matter a lot to me, and I understand the worries of you and everyone else who has commented here. Between these ethics concerns, which were not made clear to me back in the day, and the complete lack of anything interesting from new AI models, I don't think it has anything to offer to my work anymore.
Thank you for your feedback, I agree with you that oftentimes the point of a piece of art is the skill that goes into it. I hope to bring that point across in my next game :)