I had to brute force it by counting in binary 馃槀
Joseph L Andreis
Recent community posts
A. V. Dossow is one of the few people with a rare talent: They can make you enjoy laughing in terror. Brilliant game, the partially luck-based fighting really fed into my gambling addiction. This is also some of the most brilliant creative writing I've seen! Although the characters were simple in design and dialogue, each character had a distinct and unique personality, and their stories and thoughts shone throughout the game. Yet despite the simplicity of the game, it feels like there's still more to discover. IN FACT, I think I'm going to play the game for a few more hours and try to piece together all the lore and endings, because it's just that awesome. These are the kind of games we've come to expect from Dossow, and I'd like to see more!
Came back to this game to check out the update, and because I forgot the girl's name! 馃槀 Awesome game, but it seems like the game is still under-developed. Love the new boss, some items and the new inventory system were pretty cool, but didn't have any uses. Also, WHERE IS ROCKY??? I played through 3 times, but I couldn't find him anywhere! That was my favorite side-character! 馃槶馃槶馃槶
Hello again! Another day, another cool game developed for me! (I'm your number one fan because I'm the only one here! But seriously, I'm trying to spread the word, these games are great and they're free to play!) This one had a major change in tone from "When did This Happen?" Don't mind if I do a deep dive analysis on your work! (Spoilers ahead)
Dropped into a sea of faceless people without clear instructions on how to succeed? Story of my life! I don't share this with others often, but I have enochlophobia, the irrational fear of crowds. This game really played into everything that deeply disturbs me.
After stumbling around, you get a feel for how to navigate the world. If you move slowly and listen carefully, it's like music. If you let the rhythm guide you, the game gets a lot more interesting and options start to open up to you as you roam and explore. But nobody tells you how to do that from the start, you have to work hard and learn some hard lessons before you figure that out.
Oddly enough, the first major experience I had after getting the swing of things was encountering the Loving Person. After trying so hard to get my feet under me, it was refreshing to see someone different from the rest, and I was immediately drawn to them. And then they were replaced by a Troll, shattering everything I found interesting and beautiful about them. They turned into just another face in the crowd, except they hated and laughed at me and everything I did to be with them. I tried starting over, I tried exploring my options, but it just happened to me again and again.
I decided that if I was going to look for anyone, it would be someone who felt like I did, who didn't want someone to draw them in with a trap and just wanted someone to be close to, to get closer to the world with. Unfortunately, the only people who feel this way are those who have been hurt just as badly, or are too afraid of getting hurt to get close to people. So they avoid you and push you away, if you can even manage to find the Sad Person in the first place.
So I had the idea to make a sacrifice. I would expose myself to the Loving Person, just long enough to get pulled in close to the world but leave before I could get Trolled. With some experimenting, skill, and luck, I moved quickly and found the Sad Person and drew close. Then I was pushed away, while the Troll laughed in the background. Damn.
Beautiful, awkward, and deeply unsettling game with a cute style! It definitely helped me manage my phobia better, maybe someday I'll cure it because of this game. I would never share this much about myself, but even without telling anyone you already knew the entire story. "Catcher in the Rye" came to mind, and that made me push away pretty hard. But then I stopped and thought about it for a while. Funny that my first reaction was to react like the Sad Person, afraid of getting trolled by getting too close to someone, even through a computer screen. I thought a lot about what that reflected about me, about what I felt. It DID feel nice to think that someone was different from the other faces, and they understood what I felt in pictures and games even if they couldn't explain it in words. I know they weren't speaking to me personally, but it did help me personally. It occurred to me that I could draw people closer without hurting them or getting hurt, and I can enjoy life if I stand clear of the trolls and don't become one myself. Just be a Loving Person. Thanks for helping me realize this, I look forward to the next in the series!
I don't know what I was expecting, but the ending caught me completely off guard. Well done, you've got some potential! Keep up the good work! If you need ideas for glimpse games, Douglas Adams wrote an entire book of new words for extremely specific scenarios, like the vaguely uncomfortable feeling you get when you sit down on a chair that's still warm from the last person who sat there. I look forward to seeing what you can do!
That's what I call character development! Thanks for taking the time to analyze my post, I hope to be a writer some day. I'll try to make my position clear in addition to illustrating my points from now on, but I'm glad you liked my examples. Thanks again for rethinking your position, it takes a lot of courage to investigate your beliefs in order to get stronger!
W creator! Your AI game were still great because you put all the art into the storytelling, setting eerie and unsettling scenes with a deeply emotional story, and even though the portraits were AI you told your own story about those portraits, and mixed those stories into the characters personalities and made the characters unique.
It's harmless because it doesn't actually harm anyone, but art is beautiful because it is made with hard work. A landscape in nature isn't made by anyone, but it's still beautiful. But a landscape isn't art, because it wasn't designed by us. A painting of a landscape IS art, because the colors were carefully designed to match the artists observations of nature, and that is beautiful. AI is designed by humans, but the work it produces was not made directly by humans. If someone used an AI to recreate the Mona Lisa down to the exact atom of the wood canvas, it still wouldn't be a true piece of art like the original. If a person made a sculpture to resemble Mona Lisa, that would be a testament to the original, and although it is art it shouldn't replace the original. Does that make sense? I don't want artists to replace their own work with using AI as a tool, I want to see works created with their own hands, created by going out into the world and observing it for themselves.
I loved the ending, just take a step back and look at what you had to do. (SPOILERS AHEAD!!!)
You helped people move on from a place where only a small piece of themselves could interact with the world. They used what little connection they had to explore every inch and option possible in their world, leaving them trapped in a "dead" world. The music reflects the scene; Beautiful songs with a steady beat, but eventually they become endlessly repetitive. After a while, the music seems tragic, the steady beat has been the same for minutes, hours, and what was once beautiful begins to dull. But then you find another piece of the world, and another, and the track changes, and the game seems beautiful again. But it's that same, steady beat. You are trapped in a finite world yourself, you know, exploring the world with just a character you move around on your screen with arrow keys to represent all that you really are. After helping 3 others leave this world to find the next, it should be a simple task to help yourself... But instead, you wander hallways, you look in the paintings and old, fully explored worlds again... when all you had to do is simply move on to the next room over. There were no directions to tell you to go there, but it's such a simple and obvious path. You trapped yourself in a simple world, listening to the same beat, over and over. Maybe you left the game and returned, but your character was still stuck in the same place. Only when you moved on were you able to beat the game. Congratulations you beat the game, there's nothing left of the game to explore except your own memories. How long will those last until your mortal life ends, or your finite memory betrays you? It doesn't matter, it's something beautiful that you fought and won for, and it's yours to treasure until it's time to move on yourself. Or at least, that's how I interpreted the ending.