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Joseph L Andreis

28
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1
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6
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A member registered Apr 05, 2024

Recent community posts

I had to brute force it by counting in binary 馃槀

Offer to give hints before you offer to give answers!

A. V. Dossow is one of the few people with a rare talent: They can make you enjoy laughing in terror. Brilliant game, the partially luck-based fighting really fed into my gambling addiction. This is also some of the most brilliant creative writing I've seen! Although the characters were simple in design and dialogue, each character had a distinct and unique personality, and their stories and thoughts shone throughout the game. Yet despite the simplicity of the game, it feels like there's still more to discover. IN FACT, I think I'm going to play the game for a few more hours and try to piece together all the lore and endings, because it's just that awesome.  These are the kind of games we've come to expect from Dossow, and I'd like to see more!

I just burned it, I think the only counter is just to make sure he can't use his cards.

Came to the comments before playing the game, this sounds like it's going to be awesome. "Degenerate gambling!" "The wizards got a stack of memory cards and beat my a--" "I think I broke the bouncer." 馃槀

I definitely downloaded a virus trying to jailbreak a school computer to run this, but it worked! Cool little game!

Maybe, but why? I liked the game and would definitely want to see more of this world, but this game felt pretty complete. It told a pretty clear, tragic story, and part of the beauty of that story was its brutal simplicity.

Came back to this game to check out the update, and because I forgot the girl's name! 馃槀 Awesome game, but it seems like the game is still under-developed. Love the new boss, some items and the new inventory system were pretty cool, but didn't have any uses. Also, WHERE IS ROCKY??? I played through 3 times, but I couldn't find him anywhere! That was my favorite side-character! 馃槶馃槶馃槶

Ah ha, there WAS a sixth car that was spawning on top of me! The flying car was timed, but I kept dying to that last car without seeing it.

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I'm dying after all 5 cars have passed and I try leaving the short rock, I think that's the same problem he's having. We get the "flying car jumpscare." Are we going out of bounds, or taking too long? I'm stuck.

Spoilers:
















Activate the combinations of symbols shown on the fountain to reveal letters. The first is Pi and Degrees, which spells a letter in blood. Deactivate those, and activate the next combo. When you finish, click those letters on the "poem" screen.

Spoilers:



















Once on Red, Green, Yellow, and Purple gets 3. The statue eyes glow when blessed.

"Club Penguin" with Liz the digital void-screamer, that sounds awesome! Make it a family tradition to log on and visit our immortal digital friend, and try to extract the other players in the system files. The ritual was probably a bad idea, but otherwise she seemed pretty chill and friendly.

Poor cat! I just loaded up the game! 馃槶

Sent just now!

Absolutely, I look forward to your next game! And I'd definitely be down to chat! How do we set up a chat on Discord, or do you have a server?

Hello again! Another day, another cool game developed for me! (I'm your number one fan because I'm the only one here! But seriously, I'm trying to spread the word, these games are great and they're free to play!) This one had a major change in tone from "When did This Happen?" Don't mind if I do a deep dive analysis on your work! (Spoilers ahead)







Dropped into a sea of faceless people without clear instructions on how to succeed? Story of my life! I don't share this with others often, but I have enochlophobia, the irrational fear of crowds. This game really played into everything that deeply disturbs me.

After stumbling around, you get a feel for how to navigate the world. If you move slowly and listen carefully, it's like music. If you let the rhythm guide you, the game gets a lot more interesting and options start to open up to you as you roam and explore. But nobody tells you how to do that from the start, you have to work hard and learn some hard lessons before you figure that out.

Oddly enough, the first major experience I had after getting the swing of things was encountering the Loving Person. After trying so hard to get my feet under me, it was refreshing to see someone different from the rest, and I was immediately drawn to them. And then they were replaced by a Troll, shattering everything I found interesting and beautiful about them. They turned into just another face in the crowd, except they hated and laughed at me and everything I did to be with them. I tried starting over, I tried exploring my options, but it just happened to me again and again.

I decided that if I was going to look for anyone, it would be someone who felt like I did, who didn't want someone to draw them in with a trap and just wanted someone to be close to, to get closer to the world with. Unfortunately, the only people who feel this way are those who have been hurt just as badly, or are too afraid of getting hurt to get close to people. So they avoid you and push you away, if you can even manage to find the Sad Person in the first place.

So I had the idea to make a sacrifice. I would expose myself to the Loving Person, just long enough to get pulled in close to the world but leave before I could get Trolled. With some experimenting, skill, and luck, I moved quickly and found the Sad Person and drew close. Then I was pushed away, while the Troll laughed in the background. Damn.

Beautiful, awkward, and deeply unsettling game with a cute style! It definitely helped me manage my phobia better, maybe someday I'll cure it because of this game.  I would never share this much about myself, but even without telling anyone you already knew the entire story. "Catcher in the Rye" came to mind, and that made me push away pretty hard. But then I stopped and thought about it for a while. Funny that my first reaction was to react like the Sad Person, afraid of getting trolled by getting too close to someone, even through a computer screen. I thought a lot about what that reflected about me, about what I felt. It DID feel nice to think that someone was different from the other faces, and they understood what I felt in pictures and games even if they couldn't explain it in words. I know they weren't speaking to me personally, but it did help me personally. It occurred to me that I could draw people closer without hurting them or getting hurt, and I can enjoy life if I stand clear of the trolls and don't become one myself. Just be a Loving Person. Thanks for helping me realize this, I look forward to the next in the series!

Awesome game! Wish there was an option to reset the game, I had to reload my browser to explore the other endings. Great story, it could be an interesting series...

I don't know what I was expecting, but the ending caught me completely off guard. Well done, you've got some potential! Keep up the good work! If you need ideas for glimpse games, Douglas Adams wrote an entire book of new words for extremely specific scenarios, like the vaguely uncomfortable feeling you get when you sit down on a chair that's still warm from the last person who sat there. I look forward to seeing what you can do!

That's what I call character development! Thanks for taking the time to analyze my post, I hope to be a writer some day. I'll try to make my position clear in addition to illustrating my points from now on, but I'm glad you liked my examples. Thanks again for rethinking your position, it takes a lot of courage to investigate your beliefs in order to get stronger!

I'll never forget you... Rocky the Rock? Was there supposed to be an additional cutscene, or did Rocky just want to be remembered? Oh yeah, and that Ashley girl was cool too, I guess.

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Thanks for reading! I love your work (I'd be happy to work with you...), and I'm looking forward to your new PROJECT! 馃槈


(PS: Oh cool, you have a discord!)

W creator! Your AI game were still great because you put all the art into the storytelling, setting eerie and unsettling scenes with a deeply emotional story, and even though the portraits were AI you told your own story about those portraits, and mixed those stories into the characters personalities and made the characters unique.

It's harmless because it doesn't actually harm anyone, but art is beautiful because it is made with hard work. A landscape in nature isn't made by anyone, but it's still beautiful. But a landscape isn't art, because it wasn't designed by us. A painting of a landscape IS art, because the colors were carefully designed to match the artists observations of nature, and that is beautiful. AI is designed by humans, but the work it produces was not made directly by humans. If someone used an AI to recreate the Mona Lisa down to the exact atom of the wood canvas, it still wouldn't be a true piece of art like the original. If a person made a sculpture to resemble Mona Lisa, that would be a testament to the original, and although it is art it shouldn't replace the original. Does that make sense? I don't want artists to replace their own work with using AI as a tool, I want to see works created with their own hands, created by going out into the world and observing it for themselves.

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I loved the ending, just take a step back and look at what you had to do. (SPOILERS AHEAD!!!)









You helped people move on from a place where only a small piece of themselves could interact with the world. They used what little connection they had to explore every inch and option possible in their world, leaving them trapped in a "dead" world. The music reflects the scene; Beautiful songs with a steady beat, but eventually they become endlessly repetitive. After a while, the music seems tragic, the steady beat has been the same for minutes, hours, and what was once beautiful begins to dull. But then you find another piece of the world, and another, and the track changes, and the game seems beautiful again. But it's that same, steady beat. You are trapped in a finite world yourself, you know, exploring the world with just a character you move around on your screen with arrow keys to represent all that you really are. After helping 3 others leave this world to find the next, it should be a simple task to help yourself... But instead, you wander hallways, you look in the paintings and old, fully explored worlds again... when all you had to do is simply move on to the next room over. There were no directions to tell you to go there, but it's such a simple and obvious path. You trapped yourself in a simple world, listening to the same beat, over and over. Maybe you left the game and returned, but your character was still stuck in the same place. Only when you moved on were you able to beat the game. Congratulations you beat the game, there's nothing left of the game to explore except your own memories. How long will those last until your mortal life ends, or your finite memory betrays you? It doesn't matter, it's something beautiful that you fought and won for, and it's yours to treasure until it's time to move on yourself. Or at least, that's how I interpreted the ending.

Make sure you stop to get your friend some water too! If you go too far trying to run, he'll get dehydrated and die.

I think it was the Maniac's Hideout, since he said he had been serial killing in the area for years. The house was haunted because of how many people he killed in there (the locked room).

Banger of an end song! Literally, it's a lot of banging and beeping, it hurts my ears but it sounds so good I can't stop listening!