I enjoyed it overall, the controls were pretty slick for the most part, but mostly I think bits just need tweaking, the wall jump was a struggle with the keyboard setup, as mentioned below I would have loved to have used a controller for this type precision type platforming. The timing on the acorn boost felt like it could have been kinder as well and maybe the dash needed to be a little longer?? I managed to get through twice but the 3rd run felt impossible trying to avoid the eyes. It was really great though considering the time constraints I wanted to keep playing which is generally good. I would say though that I like the recursive platformer idea and it has good potential for level designs but I would need a decent incentive to make me want to keep playing the same level that got progressively more difficult. Really good work though, well done.
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First and foremost, thanks for checking out my game and the detailed feedback!
All of what you said is completely valid criticism, and I'm happy so many people have told me all these things, as I really have learned as much from the community as I have from making the game itself. I was pretty happy with the idea when I came up with it, but as you said, the execution makes it fall flat and there's not really much reason to keep playing after the first 1 or 2 runs.
Once again, thanks for playing my game and giving a lot of in depth feedback for it! :)