The art is great and really liked how the ending is affected by which path you take through the level. I wasn't a fan of the locked camera at first, preventing me from backtracking as I progressed. It made sense once I got to the end the first time, as I could see it may mess with the resulting story.
I really like all the small details in this one, like how you keep your sword out after attacking before you move again and the extra idle animations for both sheathed and unsheathed sword. Great work overall on all of the art!
Loved the music transition effects, really cool!
The platforming felt a little squishy and made it difficult to jump around the spiked objects. The invincibility length after being hit also felt a tiny bit too short with such a small amount of total health. Since the level isn't too long it felt like a good spot for the difficulty though.
All in all a great entry that felt very polished. Nice work!!