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(+2)

The art is great and really liked how the ending is affected by which path you take through the level. I wasn't a fan of the locked camera at first, preventing me from backtracking as I progressed. It made sense once I got to the end the first time, as I could see it may mess with the resulting story.

I really like all the small details in this one, like how you keep your sword out after attacking before you move again and the extra idle animations for both sheathed and unsheathed sword. Great work overall on all of the art!

Loved the music transition effects, really cool!

The platforming felt a little squishy and made it difficult to jump around the spiked objects. The invincibility length after being hit also felt a tiny bit too short with such a small amount of total health. Since the level isn't too long it felt like a good spot for the difficulty though.

All in all a great entry that felt very polished. Nice work!!

Thank you for the detailed feedback! The number of comments about the platforming has been a bit of a wake-up call, honestly; I thought platforming gameplay was something I "just knew" how to do, but after this, I think I need to take a closer look at what works and what doesn't. Please correct me if I'm wrong, but I think what you describe as "squishy" is the fact that it takes a couple of frames for the character to get up to full speed, and back down to zero again?

Really glad you enjoyed it despite all that. Thanks for playing!

(1 edit)

Yeah, with this type of platforming where you are required to make precise jumps it can be more challenging when the character needs to build up their velocity. It isn't always a bad thing though if it's intended to be that way, there are plenty of platformers that are similar, if not more extreme than yours.

The jumping did feel a little off though, maybe that mattered more than the character's speed. With a variable jump height like you have, I prefer to be able to make super tiny "hops" when i just quickly tap the key. Instead, your character jumps about 1.5 - 2 tiles high with a short tap of the key.

This is all just my opinions of course! You still did really well! I hope this helps and doesn't just come across as me being really nitpicky about it haha.

Edit: Of course I say that about your jumping, and then go back and play some of my own older platformers that have the same problem... ahahaha!