Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the detailed feedback! The number of comments about the platforming has been a bit of a wake-up call, honestly; I thought platforming gameplay was something I "just knew" how to do, but after this, I think I need to take a closer look at what works and what doesn't. Please correct me if I'm wrong, but I think what you describe as "squishy" is the fact that it takes a couple of frames for the character to get up to full speed, and back down to zero again?

Really glad you enjoyed it despite all that. Thanks for playing!

(1 edit)

Yeah, with this type of platforming where you are required to make precise jumps it can be more challenging when the character needs to build up their velocity. It isn't always a bad thing though if it's intended to be that way, there are plenty of platformers that are similar, if not more extreme than yours.

The jumping did feel a little off though, maybe that mattered more than the character's speed. With a variable jump height like you have, I prefer to be able to make super tiny "hops" when i just quickly tap the key. Instead, your character jumps about 1.5 - 2 tiles high with a short tap of the key.

This is all just my opinions of course! You still did really well! I hope this helps and doesn't just come across as me being really nitpicky about it haha.

Edit: Of course I say that about your jumping, and then go back and play some of my own older platformers that have the same problem... ahahaha!