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Thank you so much! Our original intention was to allow the player to make decisions that would settle the storytellers' bickering and drive the story in different directions. It was a little overly ambitious in hindsight. We had a few more puzzles planned as well, but getting the art, story, and code together for additional puzzles was just too much time for the jam. I'm so glad you liked it :)

Yep, definitely understand that. We had the same issue, wanted to have several branching paths but ended up with a couple of linear choices. It's so easy to get overly-ambitious lol. But it always just makes you better for the next jam!