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I started using Godot for a similar reason (I loved python and GDScript is similar in syntax and architecture). I've played around with it for about a year, mostly proof-of-concept stuff. For example, my last project before this was a procedural world generation system that segmented land into continents and then into faction territories. This was my first asset-centric project. Most of my other stuff is just toying around with computational problems.

Wow that's really nice, especially the procedural world generation. I think that's the main component of rogue like games.

Man, you're doing great!

Are you competing in the 2024 GMTK Game Jam?

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I might, but I typically work on weekends, so I probably won't have time to do anything really cool.