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TRPLX_Gaming

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A member registered Apr 12, 2024 · View creator page →

Creator of

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Thanks a lot bro

Still working on the game, I'll try to finish up and make the game playable (pls don't give bad rating yet🙏)

(1 edit)

Thank you for the feedback

I'll do my best to make the game better

For the consistent game over screens, there is an  enemy that damages the player on contact so you have to move around and navigate through the ship to avoid contact and activate the timers. Overall, I amy have made the game a lil bit to hard for now, in a later update I'll try to add a difficuty menu and tutorial section to give players strong knowledge of what they need to do


The VFX may come soon😅

Thanks Im nowhere close to done

https://mike-the-coder.itch.io/behind-you

Can I still submit my game during the voting period? I'm learning something new and it's taking a bit longer than expected 

Thanks a lot! But can you explain the function that updates the camera position and it's rendering.

(Is this AI generated?)

thaks a lot i checked out OVR THE MOON by ROCKET PULP and it gave me a solid structure of how i should make my game

nice game btw

i also make games with just js also(but without the sprites hehe)

i had confusion on what to make on the 12th edition of the GBJAM and your game just simplified evrything fr me


quick question: as someone who also makes gameswithout ag game engine, how did you implement a camera system to your game?

I'm a frontend web game dev and I want to know whether the sprites or other game objects must be pixelated like a Gameboy or can I just make the interface have a Gameboy feel?

Pls help 

Thanks 😊

I'll get to serious work on the game soon and I'll let you know when it's ready 

Thanks for the feedback

Love the simple concept of this vague theme!

Keep on pushing bro, you'll eventually build the project(game) you want😉

Thanks bro for the positive feedback

THe game was made on my mobile phone with a text editor for HTML, CSS and JavaScript. I was busy with school stuff so I had less than 5 hours to make something playable that's why I had to look over the bugs.

For the separate window win screen, I just made a separate page for exactly that and linked them together 😅

Thanks a lot bro for the positive feedback 🤠

I also felt the need to improve on the game more due to the potential. Thanks again

Thanks for the feedback

I also encountered that bug in the player movement acceleration but I'll work on it later👍

Amazing concept!

Just needs a lil bit more refining to be excellent

Thanks for the feedback 🙂

About the but with the enemy, I was done with the world(room) and started work on the enemy object and with that being the last thing I worked on, I had very limited time to complete the game. My original intention was to kill the enemy multiple times before you escape but the bug made me resort to just doing it once.

I'm really digging your concept of the theme, looks like a future AAA game 😅

Yh it's still a prototype in its current stage but I actually had a lot of features to put in tho, like an open world kinda game with pickable items and that rogue like feeling put in but I'll have to hone my skills in the meantime

Thanks for the feedback 😊

Exactly bro

I'm still dealing with school stuff for now but I'll improve my game(s) in the near future

Thanks for the feedback btw

It was made with mobile so it's a lot more compatible with mobile 😅

I wasn't done with it yet😅

But thanks for commenting tho

Wow that's really nice, especially the procedural world generation. I think that's the main component of rogue like games.

Man, you're doing great!

Are you competing in the 2024 GMTK Game Jam?

Thank you 😊

Good luck in your future projects 🙌🏼

I plan on using Phaser JS because it's similar to JS (the language I used btw😅)

How long have you been using Godot?

Overall, I love how you made this game in less time, I remember seeing your entry as I was working on my project 😅

Would've loved to see the web version tho

Oh my, I'm really impressed with the fact that you made a 3d game with Godot which is something I don't normally see. Keep up the good work bro!

Also like the catchy title, "Library Lacerations"😅

I like rogue likes go I already have a soft spot for this game already 😅

I'm really impressed you made the nice pixel art in this short period, keep it up bro!

Also love the shop system you added, always wanted to use that in my future games🙂

Only HTML, CSS and JavaScript 😅

Thanks 😊

Thanks 😊

Of course bro

Just school work but I'll work on it soon enough in the next update 👌

Thanks for the compliment 😅

I had to go with the multiple page approach for different levels due to time shortage, I planned on using a single page but that would be too complex for the time being

You can check out one of my games, BEFORE DARK. I used a single page for the game🤗

Totally relate with the school stress, you're not alone 😅

Like the map system and simple art style, good game!

Loved the art and the enemy algorithm, 5 star for that😅

As game devs, we're here to support each other🙂

Nice game

The mechanics remind me of a popular game I can't remember the name of...but good job

It's a good start with this being your first prototype 😉

😂very relatable

But you have to clean it if you wanna update it, I'm speaking from experience 💀

I like this trend of using solitaire cards as part of the game's mechanic which has a lot of thought put into it 👌

Just loving how you implemented the special object, very intuitive I'd say!

Which engine did you use for this nice game?

Thanks 😊

I'll make future updates on the game

I totally get

Funny enough I also spent more than a day planning it 😅 

I love the rogue like feeling of this game! 

In my opinion you implemented the special object outstandingly, 5 stars for that and did you actually make all those power ups (cards) within this period because I was surprised to see someone that added many features in this short game jam!

Mad respects🙌