Oh my, I'm really impressed with the fact that you made a 3d game with Godot which is something I don't normally see. Keep up the good work bro!
Also like the catchy title, "Library Lacerations"😅
Criteria | Rank | Score* | Raw Score |
Art/visuals | #1 | 4.600 | 4.600 |
Most creative/interesting use of theme | #2 | 4.200 | 4.200 |
Overall | #4 | 3.657 | 3.657 |
Would pay for this game | #4 | 2.600 | 2.600 |
Sound/music | #4 | 3.200 | 3.200 |
Easy to play/understand | #5 | 3.600 | 3.600 |
Really liked this game | #6 | 3.600 | 3.600 |
Would like to see this made into a full game | #8 | 3.800 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Oh my, I'm really impressed with the fact that you made a 3d game with Godot which is something I don't normally see. Keep up the good work bro!
Also like the catchy title, "Library Lacerations"😅
Thanks, dude! I used Godot mostly because I'm most familiar with it and because I tend to prefer open-source software. The biggest con of Godot as a 3D engine - in my opinion - is that asset placement isn't very straightforward. For a game jam project like this, I think the prototyping benefits of GDScript outweighed the clunky 3D asset placement. I did see someone here on itch make a plugin that solves that, and I might consider buying that later. Otherwise, I was really happy with their 3D support and - especially with an open source project like Godot - the more people use it for a use-case, the better supported that use-case will be.
I started using Godot for a similar reason (I loved python and GDScript is similar in syntax and architecture). I've played around with it for about a year, mostly proof-of-concept stuff. For example, my last project before this was a procedural world generation system that segmented land into continents and then into faction territories. This was my first asset-centric project. Most of my other stuff is just toying around with computational problems.
Bonus points for the atmosphere and creating a 3d world. It was a fun experience!
I like the sword mechanic - you need to time your attacks properly to get hit. Also congrats for making all assets on your own!
I like how you need to make use of the clues from pages you obtain from fighting in order proceed to the next level. These magic books simply weren't ready for these skills.
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