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Library Lacerations's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/visuals | #1 | 4.600 | 4.600 |
Most creative/interesting use of theme | #2 | 4.200 | 4.200 |
Overall | #4 | 3.657 | 3.657 |
Would pay for this game | #4 | 2.600 | 2.600 |
Sound/music | #4 | 3.200 | 3.200 |
Easy to play/understand | #5 | 3.600 | 3.600 |
Really liked this game | #6 | 3.600 | 3.600 |
Would like to see this made into a full game | #8 | 3.800 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh my, I'm really impressed with the fact that you made a 3d game with Godot which is something I don't normally see. Keep up the good work bro!
Also like the catchy title, "Library Lacerations"😅
Thanks, dude! I used Godot mostly because I'm most familiar with it and because I tend to prefer open-source software. The biggest con of Godot as a 3D engine - in my opinion - is that asset placement isn't very straightforward. For a game jam project like this, I think the prototyping benefits of GDScript outweighed the clunky 3D asset placement. I did see someone here on itch make a plugin that solves that, and I might consider buying that later. Otherwise, I was really happy with their 3D support and - especially with an open source project like Godot - the more people use it for a use-case, the better supported that use-case will be.
Good luck in your future projects 🙌🏼
I plan on using Phaser JS because it's similar to JS (the language I used btw😅)
How long have you been using Godot?
I started using Godot for a similar reason (I loved python and GDScript is similar in syntax and architecture). I've played around with it for about a year, mostly proof-of-concept stuff. For example, my last project before this was a procedural world generation system that segmented land into continents and then into faction territories. This was my first asset-centric project. Most of my other stuff is just toying around with computational problems.
Wow that's really nice, especially the procedural world generation. I think that's the main component of rogue like games.
Man, you're doing great!
Are you competing in the 2024 GMTK Game Jam?
I might, but I typically work on weekends, so I probably won't have time to do anything really cool.
Bonus points for the atmosphere and creating a 3d world. It was a fun experience!
I like the sword mechanic - you need to time your attacks properly to get hit. Also congrats for making all assets on your own!
Thanks! I contrained the sword's damage to a 0.3 sec period during the slash animation, because beforehand the player was doing damage during the backswing.
I like how you need to make use of the clues from pages you obtain from fighting in order proceed to the next level. These magic books simply weren't ready for these skills.
I'll definitely need to add more complex enemies to keep up with the samurai on itch lol.