On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I like the idea of using different folk tales around a single creature. Implementing so many different minigames must not have been easy.

The game is pretty fun, though having sa single health point feels a bit unforgiving.

  • The running wolf minigame is pretty basic but it works well.
  • The grandma clothing minigame isn't well suited to increasing difficulty, I feel, ans once you understand the concept it becomes very easy even if you have a very short time to see the image.
  • The wolf in sheep clothing minigame needs more feedback for when exactly it starts checking your position and at what speed the sheep go. You could for example start with the sheep already moving and sho a small timer indicating that once it hits zero you have to be in the correct area.
  • The pig minigame needs more feedback too. I understand that clicking and dragging is supposed to simulate the idea of blowing air, but it feels weird an an input method. Maybe dragging though the house would feel more intuitive than starting on the house.

All in all still a pretty impressive game considering the time limit and one that feels coherent despite the various minigames.

Whishing you the best on your gamedev journey!

Thanks for the feedback it is very helpful. You brought up some good ideas for improving the game.