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A member registered Nov 19, 2023 · View creator page →

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thank you. it was fun watching someone play my game.

cool game. I wasn't able to finish it. great atmosphere and art but the audio was lacking. I want to return to it and beat it after the jam.

how did you get that crunchy 3D look?

the more comments I get the more I see the same issues pop up and I am learning a lot of important lessons about game difficulty and the need to assume less and convey information clearly to the player. 

thanks for the feedback it is very helpful. 

using colors in the memory min-game was an oversight I should have used patterns instead. the numbers in the mini-game selection screen are meant to represent difficulty levels I need to make that more clearly.

thanks for the feedback.

  • good minimalistic pixel art style. I liked little Arthur.
  • the jump took a little too much time to load
  • The jump feel can be a little tighter
  • fun core mechanic
  • the game can be improved by audio

could do with more polish but it was still one of the submissions I had the most fun with. It's just the type of game I like.

Thanks for the feedback it is very helpful. You brought up some good ideas for improving the game.

Grate game. You know what you are doing when it comes to game feel. I really like the hand how you built it out of the Godot logo and the squash animation felt good and bouncy.

Thanks for the feedback. I couldn't agree more with what you said about the game lacking "oomph". I completely forgot about SFX until the last day of the jam when I tried to add them and then realized I didn't know what I was doing. I am currently in the process of figuring out how to improve the feel of my games by making super simple games and polishing them as much as I can. if you have any resources to share on this subject, they would be appreciated.

In the grandma mini-game, you don't have to click on each item of clothing and then the color. Instead, you need to choose the correct color from the row on the right side of the screen that corresponds to the item's order.

This comment is exactly what I was waiting for. You brought up problems with the game that I hadn't thought about and confirmed some of my suspicions about other issues.

Thank you for taking the time to write this comment.

I hope you enjoy my game. I tried doing many new things I had never done before with this game. I learned a lot but it is not quite where I want it to be.

I recognized your profile picked from the pirate software jam and decided to play your game and I wasn't disappointed. I loved the contrast between the game's tone at the start and the end. the polish was so good it made walking interesting. The minigames were cute and creative which made the transition in tone between day and night more effective. you didn't present the player with long walls of text to read you passed the story well. good job :)

Grate atmosphere. The slower movement speed with the cow makes Pombero way scarier.

Thank you, but the real hard part was not implement the mini-games but making all the assets for them. The grandma mini-game is my favorite as well it is what made me what to make this game in the first place.

Weird movement, but I kind of liked it. The enemy AI had some issues, and certain enemies were difficult to hit. The player needs more invincibility frames, sometimes when you get hit by an enemy or spikes, they hit you repeatedly until you're dead. There were drops where you couldn't see the bottom, which killed you when you jumped in, while others didn't, which is confusing and frustrating. The art was very good. Overall, it's a good game with some parts that are more annoying than hard, but nothing major that stopped me from playing the game and reaching the treasure at the end.

I'm glad you found a way to enjoy the grandma mini-game. I know the feeling you're talking about. I feel the exact same way when I play skribbl.io with my friends and I know the answer but can't type it correctly (I am dyslexic).

Becoming the enemy you kill in each level caught me off guard the first time, and the different enemy/player selections were amusing. It got repetitive towards the end, but seeing what the next enemy and weapon would be kept me playing (the final enemy and weapon were my favorite). It would be cool if each enemy had a unique ability that gives you a different challenge to overcome within the same level layout.

Thank you for playing even though my game wasn't accommodating. I will keep the color issue in mine for my next game.

Excellent puzzles with an interesting core mechanic that you have made the most of. My only gripe with the game is that it's hard to push the statues in the direction you want them to move.

I've added a short explanation of the mini-games to the jam page, now it's available for the next person who tries to play the game.

In the pig game you can only destroy the houses that are not made of bricks (like in the fable of the three little pigs).  To destroy a house you need to click on it and drag.

Good luck with the demo. Can't wait to play it.

I liked the bosses they were a nice addition I felt like they came in too late in the game and my form was so strong at that point that they weren't really a problem. the only nitpick I can think of is that it wasn't clear what the stats upgrades would do for example I thought that increasing the attack speed would reduce the cooldown between attacks and not make the attack move faster. maybe you can add a more in-depth explanation when hovering over the upgrade. but really as a jam game, it is as good as it gets: cute idea, good art direction, and solid polish what more do you need from a jam game.

And the game was running well when I used Chromium instead of Firefox.

I finished the game and turned into a knight. It took some time to do.

I only got to the strong archers. but I was playing on my laptop with a trackpad now I am on my desktop and will give it a real try.

I can't believe how fleshed out this jam game is. you can actually make builds that play differently the upgrades are not just stat increase (my build was to max out the health and jump on the enemies heads it was super fun). as a jam game it is close to perfect.

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I liked the way the player can choose the difficulty of the game by selecting weaker enemies to fight in the story.  A good  well made game.

  • Good character art
  • I liked the variety of the tasks you are given.
  • It was playing as a town folk preparing for the hero's return and not the hero.
  • When you are walking your character can get under objects. you can try and use y sorting to fix this.
  • The arrows were very helpful.

A very relaxing cute game, good job.

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Standout art. I liked the customer dialog. how wasn't there an opening line saying "Make me look chiseled". One of the mini-games in my game is very similar to this game but instead of a sculptor you are a wolf trying to disguise yourself as  Little Riding Hood grandmother.

  • Good simple art especially the player character. 
  • Nice chill music.
  • relaxed game.

It is a simple platformer but it wasn't boring because it wasn't stretched out. the game needs more depth something to set it apart from other platformers.

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The audio and art in this game are great and work together to create  an eerie atmosphere.  The gameplay was fun and I liked the controllers of the submarine. This can be more than a jam game.

  • The pixel art is cute.
  • I liked the little gnome.
  •  I encountered a few bugs: sometimes a mushroom or tree would spawn on my gnome hut and I couldn't pick it up, and one time the gnome got back to the hut with wood and the gnome didn’t put it in, which broke the game I couldn’t pick up any new items or put the item I had in the gnome hut.

The cover image drew me in instantly and the game didn't disappoint. The art was good, the game was juice, and it had the best take on the theme of any game I have played so far. The only nitpick I have is that the game is too easy, but I can see that being intestinal gives you the feeling you are terrorizing this small village, but it does get boring after a while. Still a great fun game with a clever take on the theme.

Same here. I always tell myself I will start polishing my game early in the jam and not add that extra feature, but I never do.

  • Good art. I especially liked the design of the enemies and the player.
  • The lighting added to the atmosphere of a dark forest you should avoid walking through.
  • The camera had some problems. In some parts I could barely see the danger below me, so I couldn’t know if there were spikes below me or if the hole I was standing next to would get me to a new area or kill me.
  • The level was impressively big for a jam game, especially for one that was made by one person.
  • I wish there was a timer and a dev time to give me a reason to replay the game again.
  • The game was a bit hard for me to control. The character was moving too fast for me and the wall jump was a bit clunky (but you didn’t have to use it much so it wasn’t a problem).
  • I loved the enemy head jump animation. It is really charming.

Overall, a good game. It is just a day of polish away from being great.

Fun game. I played it a few times and got a 35 second run. I wish it was longer and explored the mechanics more (But this is expected from a jam game. You only have so much time to make your game). A main menu and a replay button on the end screen would be nice, so you won't have to open and close the game page when you want to play again to try and get a better time. Over all, a good submission.

There is a short tutorial before a game if you play it through the mini-game selection screen.

thank you. I can't believe people are still finding my game from that VOD

Let's call it a speed running strategy :) 

btw how did you find the game? You are the first person to comment on my game in a month.

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That explains why my games views doubled overnight.

Good job for beating level 9.

Are there any things you think could be improved?

How have you found my game?

There was a sudden spike in views when I opened my games page today. I'm guessing something must have happened but I can't figure out what so I was wondering if you know since you are the last person to leave a comment on my game since then.