I checked out the tutorial on electricity in the game, and it wasn't as informative as I hoped it was going to be. Of course, this is a pretty simple tutorial meant for the basics I suppose, but I feel like there is still some crucial information missing from the tutorial. I still have no idea how to gauge how many solar panels or windmills or wood burners I need based on how many electronics I have, because I still have no idea how much electricity each one produces, nor do I know how much electricity my devices/electronics takes up. The only thing I have to go on is "OUT OF POWER" and that lets me know I need to slap down some more solar panels or windmills or the like. How many? I don't know. I guess until I stop getting the "OUT OF POWER" notification. How charged are my batteries? I don't know. I tried connecting a volt meter to my batteries to see if I could see how charged they were, but I can't. How do I know I'm storing power? I don't know. What I'm trying to make happen is that I have enough solar panels to power my machines during the day, but I have such a surplus of energy that the extra energy is stored in the batteries, and then at night the machines run on the batteries instead of just turning off. I'm working blind and just guessing. Am I missing something? Do you guys know something that I don't? Did somebody already make a detailed wiki for how the electricity works in this game and I just don't know about it? I'd love to know.
Duke "The Sniper" when ever a raid comes always immediately goes by my side, but it would be nice to have an option to Follow and Disband that actually work during a raid. Even when I don't have him set to follow, he stands by my side anyway and doesn't go tend to the raid. I tried having him Follow and then Disbanded him hoping that he would run off towards the raid, but he doesn't. It just seems like a waste of his skills at the base. He doesn't do anything else except protect me and attack enemies. But not at the base. At least, not when I'm not at the raid. He will when I'm out exploring and come across enemies. But otherwise, he's practically useless at the base if I'm not at the raid.
I noticed that you can run straight through the trade and sell booths, but not the solar panels. I have quite a few solar panels just thrown lazily around my base, it would be kinda nice if you could just run straight through those too.
Other than for vegetables, seeds really serve no other purpose. I was thinking maybe we could also have harvestable wheat/grass that could be used to feed the cows and woolies and the seeds could be used to feed the chickens. Right now chickens don't need feed or water to produce eggs. Maybe having feed available could mean that the animals produce more meat/wool/whatever.
It would be nice to sort of have a pressure plate similar to what's presented in Minecraft for doors. It gets a little tedious to have to manually open and close doors. It would be easier to have to just open the door and then when you step on the pressure plate and walk off, like going through the doorway, the door automatically closes. And then when leaving all I have to do is step on the pressure plate and walk out the door, then it closes behind me.
I know you mentioned before that the campmates will automatically stop moving when you approach them or they approach you, but I was thinking there should be some sort of timer. If no action is done to the campmate in maybe 5-10 seconds, they should move on on their merry way. That way they don't all get stuck next to you and not be able to do their jobs like farm or gather wood or what not.